Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds lights to fires, explosions, muzzle flashes, bullets, rockets, projectiles and more! Fully customisable!
Mods introducing new content into the game.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.
Adds distance based resource richness scaling to Vulcanus! Similar to Nauvis. Enjoy being incentivised to delve deeper into worm territory. Applies to tungsten, calcite, sulfuric acid and coal.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds Demolisher riding! Ever wanted to use a big worm as a protective shell while you work on your factory? Use it as a means of cliff destruction? Exotic taxi? Dune cosplay?
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives individual demolishers a low chance to attack your factory. They strongly dislike pollution. Customisable!
Mods introducing new content into the game.
Items on space platform inserted out into space are made to disappear after 1 tick.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Build with MMB to configure an entity before it starts working. Also allows copy pipetting with Alt + Q, as well as copying entity settings while building.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Attempts to make laser power consumption constant. More of a proof of concept and doesn't account for everything, especially late-game.
Small changes concerning balance, gameplay, or graphics.
Yana Noble Metals is a mod adding the elements: Silver, Gold, and Mercury. [Ag, Au, Hg] These metals are used in circuits and several chemistry recipes.
Mods introducing new content into the game.
A variety of tools to enhance your crafting queue. Quick craft to front, toggle queueing to front, pause crafting, requeue crafting, move queued crafts to the front/back, and cancel all crafts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Compatibility layer for modded planet and the better planetary start modpack
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple mod that's built just to show trigger techs entering the tech tree too early. Please ignore.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Panneaux limitation/fin de limitation pour trains. Clic droit (constant-combinator), unités km/h|mph, réglages perf. Corrigé labels & rendering pour 2.0.
Mods introducing new content into the game.