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Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds many advanced versions of machines such as the Electric Furnace, Crafting Machine, Processing Plant, Oil Refinery, Beacon, And also MK4 and MK5 Modules including a God Module The God Module has the perks of all Modules and it can be MK1-5.
Mods introducing new content into the game.
Convert quickbar filters to blueprint and back. Store them in library, share them, do whatever you want - they are ordinary blueprints. *No UI will disturb you until you want to save or load quickbar build - take an empty BP to make UI appear*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a few tiers of underground belt/pipe that can go much farther than standard underground belts/pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe. When used with Bob's Logistics, it will apply these same effects to it's underground belts and specific pipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that allows you to charge your power suit with your factory's power and optional support for mods adding grids to vehicles. Now also includes multiple mk versions of the suit-plug equipment. This is a custom version derived from https://mods.factorio.com/mod/Suit-Plug-Continued.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
Even if you disassembled an outpost, traces of your stay will remain on the alien planet for many years.
Small changes concerning balance, gameplay, or graphics.
Restores the recipe of the personal laser defense to the factorio default and adjust the damage of the various laser mk versions to be higher.
Small changes concerning balance, gameplay, or graphics.
This mod adds 5 tier rocket turrets to make rockets more important in game. Work only with Bobmod's. Nothing less, nothing more !
Mods introducing new content into the game.
Unofficial, italian translation of Factorissimo 2. Traduzione non ufficiale in italiano della mod Factorissimo 2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.