Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Alters stack sizes on raw resources and intermediate products to match bitwise numbers (8,16,32,64,128). Also adds more stackable items like barrels, engines and rocket parts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Quality of life mod for simplified belt building with special belts that automatically create ghosts
Mods introducing new content into the game.
Kovarex Enrichment Process Overhaul. A slightly more realistic nuclear fuel cycle from uranium ore to atomic warhead. Implements Plutonium-239 in the nuclear fuel cycle by using Breeder Fuel Cells in Nuclear Reactors to consume Uranium-238 and produce fissile material in the form of Plutonium-239. Adds Plutonium-239 recipes for existing products requiring fissile material: Nuclear Fuel Cells, Nuclear Fuel, and Nuclear Missiles. There are other (primarily fuel production related) changes. See...
Mods introducing new content into the game.
Adds recipes for stacking & crating ores, ingots, plates and intermediates from Bob's, Angel's and related mods. Fixed so it works with higher-res icons
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to liquify items for easy transportation, modding api available! (^-^)
Mods introducing new content into the game.
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.
Mods introducing new content into the game.
Mod that allows you to charge your power suit with your factory's power
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Modpack for Branko Majic's Krastorio 2 server with some recipe tweaks.
Collections of mods with tweaks to make them work together.
Allows armor resistances to be added to drone, at the cost of the actual armor being added to the drones list of ingredients, this may mean you can not make new ones until you have researched the appropriate armor research
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds circuit connector sprites and wire connection points to Yuoki Mining Drills, minimap visualisation to the Yuoki Radar, and a logistic filter slot to Yuoki Logistic Storage Chests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla Modules are cheaper and their crafting time is drastically reduced. Uranium Processing has slightly better yeild.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.