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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a versatile new Active Rail, allowing greater integration with circuit networks, as well as dynamic train collisions
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Temporary train stops use an empty Fluid condition, which effectively waits forever.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
they will send the train to the cleaning station if it has cargo left after delivery
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
A personal modpack used for a private server. It is not intended for public use, but is available for anyone who wants to use it.
Collections of mods with tweaks to make them work together.
Infinite train Braking Force science research, compatible with mods that also affect locomotive research. - Stronger rails not included lol -
Small changes concerning balance, gameplay, or graphics.
More realistic Thermal power generation and Heat systems. Temperature now matters. Introduces a Pressure mechanic for Gasses. If you ever wanted to heat your Aquilo base with a heat pump, this mod is for you.
Mods introducing new content into the game.
Provides options to revert balance and other changes between 1.1 and 2.0 vanilla. Allows old factories to continue working unmodified, or for new mechanics to be gradually enabled as the factory is upgraded.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them. This is incredibly unbalanced! You have been warned.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The supersonic train mod, but I edited it so that players won't destroy every train they have in the case that someone manually controls a locomotive that can steamroll a rail network much faster than normal human reaction speed can stop it. I did not make this mod. This edit was made off of Schjefph's port of the mod for 2.0, which can be found here: [https://mods.factorio.com/mod/supersonic_trains]
Small changes concerning balance, gameplay, or graphics.
Rethinks vanilla trains adding two more tiers and spreading them accross the Space Age progression.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.