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Marks the Alien modules from Alien Loot Economy as production modules to make them compatibel with highly modded setups. Thanks to PennyJim and Bunshaman on Discord who helped me understanding a bit more of this very first mod I made.
Small changes concerning balance, gameplay, or graphics.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
Optionnal Chill-house/Nu-Disco song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien civilization.
Mods introducing new content into the game.
With k2 SEI fusion reactor was not worth it. So I made it worth it. Now with settings.
Small changes concerning balance, gameplay, or graphics.
Easy Start: Begin with Power Armor, Personal Roboport Mk2, Fission Reactor, Energy Shield, Exoskeleton, Personal Laser Defense, plus 50 Construction Robots and Solar Panels to speed up the early-game grind. Optional extras include a Car, Landfill, and Cliff Explosives—everything you need for the perfect jumpstart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality of life mod to change the icons of all items, recipes, etc into blueprint icons. BLOOSH GOOSH!
Small changes concerning balance, gameplay, or graphics.
Inserters will be able to interact with cargo bays on platforms and planets.
Small changes concerning balance, gameplay, or graphics.
Gives nuclear reactors, heat pipes, heat exchangers, and heating towers infinite temperature capacity and by extension infinite throughput. Modded entities are not changed.
Small changes concerning balance, gameplay, or graphics.
Automatic ghost construction and deconstruction assistant. Builds ghosts and deconstructs marked entities within your reach - just like you would! Toggle with Shift + C.
Mods introducing new content into the game.
Enables Beacon Effects for Space Exploration's Core Miner
Small changes concerning balance, gameplay, or graphics.
Adds mod settings for editing the pollution absorption rate for tiles.
Small changes concerning balance, gameplay, or graphics.
'Twas the night before Cogmas, and all through the house... Not a creature was stirring, except for your mouse.
Mods introducing new content into the game.
Mods introducing new content into the game.
Enables the construction of foundations for Vulcanus and Fulgora earlier, only needing resources found on those two planets.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Krastorio 2 loaders will be able to load & unload through spaceship walls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows configuration of diminishing returns for Space Exploration core miners. Adjust the efficiency penalty per additional miner via map settings.
Small changes concerning balance, gameplay, or graphics.
Start with personal construction robots and a suit to charge them. Does not affect research.
Mods introducing new content into the game.