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A fix for Galindell's mod until it is updated; https://mods.factorio.com/mod/galindell-world "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."
Mods introducing new content into the game.
Mods introducing new content into the game.
Start with one of three item kits to jump start your Factorio experience. The kit can be selected in the mod config settings. You can also choose to start with a Spidertron, remote, and some logistics stuff for it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.
Mods introducing new content into the game.
This mod allows you to turn off the screen burn effect caused by Atomic Rockets, or change the range that its visible from.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Biter Bacon, a delicious gourmet food inspired by KatherineOfSky; original author: Naxela
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Alters the recipe of Satellites to require a Radioisotope Thermoelectric Generator, created from Uranium Fuel Cells. Intended to make the 0.15 nuclear content feel more integrated into the main game.
Small changes concerning balance, gameplay, or graphics.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using.
Small changes concerning balance, gameplay, or graphics.
This mod simply changes the colors/brightness of the K2 tank to be more in line with vanilla vehicles.
Small changes concerning balance, gameplay, or graphics.
I removed the surveillance techs from this for my own game. All credit goes to Afforess and pw_sys for making the mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
Mods introducing new content into the game.
Replaces science icons with new hi-res and mipmapped versions based on FFF-275. With support for Pyanodons and Bobs Mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Multiplies all of the technology bonuses. Was intended to be used in games where the tech multiplier was increased but the infinite researches stay the same.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Gives the player basic items to use robots at the start of the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Intended to be played with all dependencies & use default mod settings. Select Project Corona Map Generator Setting.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
DEPRECATED since Factorio 1.1 added this functionality in vanilla. Spidertron units can be attached to players via the remote to automatically follow the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.