Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
EN: Stuff revolving around the dieselpunk genre. Currently the whale oil based dieselpunk of Dishonored. Highly WIP! DE: Zeug rund ums Dieselpunk Genre im Stile von Dishonored. Sehr WIP!
EN: Just the car and tank on rails, totally broken, probably unbalanced. Currently the rail car still uses the original car sprite, planning to make it have appropriate wheels for rails. Doesn't include a working turret, as this requires some additional implementations, which I haven't added yet. If you want to support me on getting the turret working as a compound locomotive, you can join efforts on GitHub and/or GitLab. Alternatively, if you understand how compound locomotives are made, you might wanna create your own library mod for that, which i would welcome too! DE: Wie Auto und Panzer, jetzt aber auf Schienen! Total gestört und wahrscheinlich unbalanziert. Momentan benutzt das Schienen Auto leicht modifizierte Auto Sprites, Ich plane in einer späteren Veröffentlichung es vernüftige Räder für die Schienen zu geben. Die Geschütze funktionieren nicht, da es Implementierung benötigt, die Ich noch nicht programmiert habe. Du kannst auf GitHub und GitLab zum Projekt beitragen.
Mods introducing new content into the game.
The newest release now fixes the previously, by accident, not supported MK1 and MK2. EN: This mod adds compatibility with Krastorio 2 fuel for Schall armoured trains. DE: Diese Mod macht Krastorio 2 Treibstoff kompatibel mit Schall Armoured Trains.
Mods introducing new content into the game.
Adds 'du hast nachrang' / 'you have to give way' sounds to the programmable speaker.
Mods introducing new content into the game.
Removes all items in player's inventory, when creating or first-time joining a world
Small changes concerning balance, gameplay, or graphics.
Allows you to 'borrow' items using a console command. Repaying loans can be done, but is optional.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Use rechargeable batteries to power your bases. IMPORTANT: IN TESTING - all the values are wack. mostly put up so then friend can help test them.
Mods introducing new content into the game.
Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.
Mods introducing new content into the game.
Create stacked items and pressurized fluids of Omni's mods.
Collections of mods with tweaks to make them work together.
Contains dependencies of Angel and Bob mods and some QoL mods. This mod merely pulls in dependencies for darklich14 and sketti's A&B run PLEASE NOTE: if you want biters, read the Biter Spawner Size slider carefully. It requires being 600% to enable biters. This is no joke! It's in the mod tooltip! Also, apparently pollution and evolution are disabled by default as well. These are all parts of the game and should be enabled for the full experience!
Collections of mods with tweaks to make them work together.
Drops some exra items from spaceship remnants; extra big inventory size by the spaceship's hull
Small changes concerning balance, gameplay, or graphics.
You may have crash-landed on this planet, but it seems you weren't the first to settle here. Abandoned Ruins adds ruins to world generation for you to explore and build into your own base, but be careful... Just because the ruins are long since abandoned, their defences might not be as dormant.
Mods introducing new content into the game.
Death from above! Build autonomous flying drones and launch airstrikes on those pesky bugs.
Mods introducing new content into the game.
Mods introducing new content into the game.
My take on balancing Singistics. Total conversion replacing mining crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
You've crash landed on a hostile alien planet, you're hurt and have nothing but the remains of your crashed ship. Your mission now is to salvage what you can from your ship, and survive long enough to launch a rocket to let home know exactly where you are. Good Luck.