Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Scenarios, maps, and puzzles.
为游戏加入红警2的核子反应堆,这个特殊的核电厂会直接从地表汲取可用的铀矿,并根据铀矿的富裕程度来激发不同等阶的能源;能够很好地为游戏中期蒸汽/太阳能-->核能的发电产线提供一个过渡。 Add the Red Alert 2 Nuclear Reactor, a special nuclear power plant that directly draws uranium ore’s radiation from underground and stimulates different levels of energy based on the abundance of uranium ore. It can provide a good transition for the mid game steam/solar --> nuclear power generation line. Please use this mod under 简体中文 / English locale, thanks.
Mods introducing new content into the game.
A control.lua script that will display how long a player has been gone from a multiplayer game. From the games perspective.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the infinite power generation granted by the offshore oil-pump, by setting power production of the EEI to 0
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Mods introducing new content into the game.
Add seablock fuels like charcoal pellets or enriched fuel blocks to be used as jetpack fuels and customize their thrust levels in the settings. Also, add compatibility for grappling gun
Small changes concerning balance, gameplay, or graphics.
Modular storage is a storage system that can store and show a lot of resources. and can be imported and exported in multiple ways
Mods introducing new content into the game.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo-wagons, Fluid-Wagons, Spidertrons -RGB value (Including color saturation) -Copy/Paste color (Shift-RMB -> Shift-LMB) *Vehicle don't change color with player*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gone are the days of pistols cluttering your inventories or lying forgotten in a box.
Mods introducing new content into the game.
A challenge map to find the silo and launch a rocket. Based on a scenario released for 0.14
Scenarios, maps, and puzzles.
Increases the maximum speed of the locomotive and wagons, but does not make the trains too fast.
Small changes concerning balance, gameplay, or graphics.
This mod adds components for circuits. Makes circuits more complex but they do not need the prevous circuits anymore. Compatible with AAI industry/Space Exploration
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Place Resources, Clean up mixed ore/fluid patches, Erase & Restore Resources, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki, Omnimatter and Geothermal. Mod restore from SunResource. Thanks for SunNova. Fix Recipe name for zh_CN. 目前修正了K2和SE及大部分模组的资源名称,配方直接显示适配的汉化名称.\n资源生成道具默认为一次性物品.可在设置里面取消 变更为 永久道具,不过你需要想办法去摧毁它(使用完成且觉得不会再需要时).
This simple mod aims to make Kovarex Enrichment Processing (KEP) time to process materials more realistic, based on research from a paper I wrote.
Small changes concerning balance, gameplay, or graphics.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Filter a storage chest with a deconstruction planner to have deconstructed items go there instead of flying across the base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.