Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Swap Silver and Nickel in AngelBob's


Make silver pure sorting a chunks recipe. In exchange, make nickel pure sorting a crystals recipe.

4 years ago
0.17
7

1rpm Silo


Makes Fully Beaconed Silos produce 1rpm

Tweaks
4 years ago
0.17
8

stranded


You find yourself stranded on a desert island. You would be doomed, but you get a ping from a nearby radar that's still operating. With some ingenuity, you just might be able to get robots to build enough to come rescue you

Scenarios
4 years ago
0.17
7

Methane processing

by Pithlit

Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.

Content
4 years ago
0.15 - 0.17
12
Fluids

Chromium Stopgap


The advanced ferrous chain in angel's refining mod arguably isn't the most well balanced thing right now, and requires an insane amount of steps and logistics to produce chromium, which CircuitProcessing requires for blue chips. This mod allows combo sorting for chromium to get around this. This makes the game easier.

Tweaks
4 years ago
0.17
6

mining-drill-pro

by badway

add mining-drill-pro with the following features: mining speed = 3; energy usage = "450kW"; emissions per minute = 50; resource searching radius = 6; module slots = 6

Content
4 years ago
0.17
9
Mining

MaxelDel's Efficiency Module Balance


Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes: Lv.1 Consumption -40% Pollution -20% Lv.2 Consumption -60% Pollution -30% Lv.3 Consumption -100% Pollution -50%

Tweaks
4 years ago
0.17
8

Alternative Start Redux (fix for 0.17)


Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. auto-empty of inventory disabled by usafphoenix to comply with other mods that add items on player creation. Updated to 0.17.

4 years ago
0.17
6

Randomize items


Randomly shuffles all item names and icons.

Tweaks
4 years ago
0.17
9

Iron Smelting


Advanced Iron Smelting (includes steel and copper smelting) Even more advanced Iron Smelting with the mod dependencies (quartz for copper, lime for iron + steel, possibility to cast high steel)

Content
4 years ago
0.17
8
Manufacturing

Keklord's Scenario Pack


Just a collection of random scenarios I make. Only one so far but there should be more in the future. Scenarios currently included are: SpiralV3

4 years ago
0.17
7

Factorio Druglab

by Shenpen

Adds illicit drug manufacture: Bozuco and cocaine production on a grand scale is possible with the lastest Factorio DrugLab equipment. More information: http://www.resourceaddiction.com/factorio-druglab/

Overhaul
4 years ago
0.15 - 0.17
24

Starter Bots

by jhechtf

Gives the user a power generator and robots to help through the early game

4 years ago
0.17
9

All into scenarios


Many scripts into scenarios

Scenarios
4 years ago
0.17
9

wood to coal


burn 5 pieces of wood to 1 brick of coal.

Content
4 years ago
0.17
9
Manufacturing

Steel Plates with Kovarex Enrichment


Steel plates are obtained through something similar to Kovarex Uranium Enrichment.

Content
4 years ago
0.17
7
Manufacturing

Tiberium fixed for 0.17


Originally by Zillo7 fixed by SAH4001, fixed again by Oktabyte. Adds Tiberium - Harvest it to convert it to other ores.

Content
4 years ago
0.17
7
Mining

Galindell World


Life is Factorio. 13 factions are fighting for the planet. 4 aliens, 4 humans, 4 robotics and yours.

Content
4 years ago
0.17
8
Enemies

Advanced Mining Drills


Adds an advance electric minning drill.

Content
4 years ago
0.16 - 0.17
9
Mining

Big Chests


Nerf the logistic system: all chests are Big.

Tweaks
4 years ago
0.17
9