Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allow assembly machines recipes to be copied to constant combinator settings
Mods introducing new content into the game.
If you make it through the aftermath of your spaceship's catastrophic landing unscathed, salvaging the wreckage for advanced technology will make your survival and eventual escape from this misbegotten place much easier. Eases the early game without unbalancing the mid game.
Mods introducing new content into the game.
A collection of tweaks to recipes and gameplay to improve playing with lots of mods enabled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Belt speeds are a 2^N progression being 1,2,4,8. Belt costs adjusted.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Keybinds to teleport a certain direction, much like the Mage Blink spell in WOW.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Now you can build safely on water. You can build anywhere. Nothing stops you.Its kind of buggy.
Mods introducing new content into the game.
A mod that makes you start with more items to accelerate the beginning of the game. When the game starts the player can choose the kit with which he wishes to start (default-small-medium-large)
A tweaked version of the original cargo-ships mod by schnurrebutz. Adds cargo ships, oil tankers, deep sea oil rigs and other ocean based content
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fixes the resource limit on nauvis introduced in space exploration that many people dislike.
Small changes concerning balance, gameplay, or graphics.
Adds in a VERY inefficient way to get naphtha when omnimatter and Science Cost Tweaker are enabled.
Mods introducing new content into the game.
Makes the thermal water extractor recipe available 1 tier earlier in AngelBob's.
In-game text to speech; preview, global chat and speaker blueprint generation modes.
Small changes concerning balance, gameplay, or graphics.