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Mods introducing new content into the game.
Makes trains, wagons, signals, and train stops indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
如果你用液化罐储存了过多的润滑油而无法消耗,增加一些润滑油的配方,尽量不影响平衡性。 支持语言:英语、简体中文 If you store too much lubricating oil in the liquefaction tank and can't consume it, add some lubricating oil formula and try not to affect the balance. language:en,zh-CN
Mods introducing new content into the game.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi.
Mods introducing new content into the game.
Shatters Factorio terrain generation and rebuilds it from the ground up. Enclosed are many wacky map presets to spice up gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows trains to evenly distribute energy between batteries within their grids. Quick mod made within two hours by request of a friend.
Mods introducing new content into the game.
Resource harvesting Ore trucks, Tiberium harvesters and refineries from Red Alert and Tiberium Dawn.
Mods introducing new content into the game.
Three new types of armors, everyone is perfect for its own purpose, and a new fusion reactor. The MKWork has great inventory bonus, The MKFight has great resistance, The MKX has a giant equipment grid, The Solar Fusion Reactor provides 4MW of portable power.
Mods introducing new content into the game.
Various terrain generators to demonstrate the noise expression system
Mods introducing new content into the game.
Fast, filter, stack, and filter stack long-handed inserters now added
Mods introducing new content into the game.
Configure the stack size of crated items from Deadlock's crating mod. Increase it from the default of 5 to between 10 (2x items per stack) and 50 (10x items per stack).
Mods introducing new content into the game.
Good news to announce! Coop-Secure-Spawn-Areas is now pretty stable on multiplayer sessions! It's still work-in-progress, but you are now able to create forces, join them and set the diplomancy of those forces. You are also able to clone the spawn starting area, but it's ugly atm. This mod creates teams and also modifies the map to have separated secure starting spawn areas. Think of each Base for each Team. Enjoy and have fun!
Mods introducing new content into the game.
Lets robots dock regardless of power level, but still recharge if staying out.
Mods introducing new content into the game.