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Simply replaces standard underground belt/pipe with new one. Changes the maximum lenght of all underground belts and pipes from 4 to 250, charges depending on lenght from 0 to 250. Adjusts recipes accordingly
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Infinite, endless and unlimited resources! Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. No messing with the yield of oil fields. Ore-based resources to not become yield-based. Both can be disabled in the options menu. This is based on the 'Unlimited Resources' mod from Barry.
Mods introducing new content into the game.
A Tiny Compatability fix for Bobs Mod and Nuclear Fuel. Cells Should use Empty fuelcells instead of Iron Plates
Mods introducing new content into the game.
An overhaul of the air filtering mod by Schorty. Includes complex air filtering steps to remove pollution.
Mods introducing new content into the game.
Oil wells are no longer infinite. Also removes infinite stat from lith water from angels and bob's mods. I didn't find anything about amont, so use 25% spawn for all "unlimited" resourses
Mods introducing new content into the game.
Increases the cost of underground belts to realistic amounts.
Mods introducing new content into the game.
Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.
Mods introducing new content into the game.
Let your ore resources regenerate over time, while still being capable of depleting.
Mods introducing new content into the game.
Add 5 tiers of transformators for better control over the electric supply network. The transfer power for each tier is 1MW, 10MW, 100MW, 1GW, 10GW with efficiency of ~98%
Mods introducing new content into the game.
Cheap and slow belt + inserter, without technology, for complex game settings where you can't have those before a while. Not upgrdable on purpose, for maximum compatibility.
Mods introducing new content into the game.
BetterTemporaryTrainStops is a factorio mod. The aim of this mod is a) to change the waiting conditions of temporary stops in trains and b) to provide you with the function of ordering your personal train to the nearest platform. The mod is also focused on being multiplayer friendly.
Mods introducing new content into the game.
Standalone expansion for more circuit network/speaker signals
Mods introducing new content into the game.
EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.
Mods introducing new content into the game.
Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.
Mods introducing new content into the game.
alpha-stage mod! Many features are yet missing. Still I believe it is as good or better than many other similar mods, that I know about. This mod aims for trains to become realistic. warning ! settings from 0.0.2 will not work with 0.0.3 . Be sure to look at their descriptions and put them into their default values for playable results. Sorry for my incompetence, but I'm not yet keen to learn how to use migrations to change things like theese behind sceenes.
Mods introducing new content into the game.
Mod Mash Splinter for Defense, Adds alien defense systems and new artillery including atomic
Mods introducing new content into the game.