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Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
<< Language package in Ukrainian - Мовний пакет українською >>
Translations for other mods.
Make AAI Industry walls (concrete and steel) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
This mod introduces a straightforward set of train signals, enhancing the signaling system within the game. Simplifying train signals, it allows players to intuitively manage rail traffic with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simply adds the requester chest recipe to the 'Logistic Robots' research. No more, no less.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Lost crafting time is compensated. Your craft speeds up depending on your craft activity. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Replaces the research complete sound with the Save Big Money at Menards Jingle.
Small changes concerning balance, gameplay, or graphics.
Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with. This mod will make the minerals infinite, when you place a mining tool on the ground it will mine a lot of minerals. Always test the mods you install on a new save and backup the saves you don't want to lose.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds 'Age of Empires 2' chat taunt capability to Factorio. When typing a number in chat the corresponding taunt will play. e.g typing "1" in chat will play the sound "Yes" If you are a fan of AOE2 you will know.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into space science packs. Updated to 0.16 and edited by fishycat.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Buff all trains weight, power and brake force by 4 or desired value. Supposed to make trains equally dangerous at all stages of the game for both your power suit shield setup and biters. Everything can tweaked separately.
Small changes concerning balance, gameplay, or graphics.
Expands character inventory and shrink it when required, similar to InfiniteInventory.
Small changes concerning balance, gameplay, or graphics.
This little mod will boost pollution absorbing properties of water
Small changes concerning balance, gameplay, or graphics.
自定义玩家手搓、挖矿、奔跑倍速. (Allows custom character crafting,mining,running speed modifier.)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.