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Factorio - Space Age, but without the sun. Pitch black planets, new lighting options, a whole new power generation system for space platforms, and changes to Fulgora's nighttime storms.
Small changes concerning balance, gameplay, or graphics.
This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
Adds a new process and one new intermediate product to allow you to get sulfur out of sulfuric acid in a somewhat balanced and realistic way, and does nothing else. Calcium Chloride: Made at an assembler 2 or 3 in 2 seconds using 3 calcite. Sulfuric Reduction: at a chemical plant, 75 sulfuric acid, 3 carbon and 1 calcium chloride take 4 seconds to turn into 5 sulfur.
Small changes concerning balance, gameplay, or graphics.
Reduces the maximum size of dangerous asteroids from spawning in planetary orbits, keeping Space Platforms safe. Maximum asteroid size can be modified on a per-planet basis. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Asteroid Frequency Multiplier.
Small changes concerning balance, gameplay, or graphics.
Are you annoyed by belt immunity equipment that negates the positive bonus when running along the belts? This mod fixes it by virtually disabling the immunity when the character is moving in the same direction as the belts underneath them.
Small changes concerning balance, gameplay, or graphics.
Hides and unhides circuit wires in an area. Invisible wires are still functional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows advanced assembler to craft missing tiers of tech cards. I do not know why it couldn't.
Small changes concerning balance, gameplay, or graphics.
Adds jellynut and yumako into space exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Promethium science takes 60 seconds per unit, just like every other infinite science.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Translations for other mods.
Translations for other mods.
Adds the 2x2 Robotower using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Enhanced nuclear explosions with mushroom cloud graphics, dynamic multi-layer lighting, distance-based sound effects, and optional radiation damage. Now compatible with 12+ nuclear mods. Ported from Factorio 1.x.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Dutch NS (Nationale Spoorwegen) mod for trains, source code based on aspct's updated version of Aidan647's Old Train mod. Elevated rails is WIP. Made by Kaas en Unh0lys0da 3D model made by trainboy2004
Mods introducing new content into the game.
Optionally adds a mixing machine and reskins Crushing Industry using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.