Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Re-Organizes Py's Science Tree to use the Science Pack techs as gates
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters are cold-blooded. Engineers aren't. The implications are clear. Adds a late-game tool for removing biters (and pollution) completely from your game, for when they are no longer a major threat to anything except your UPS.
Mods introducing new content into the game.
Adds data science elements to blue, purple and yellow science packs, requiring collection, cleansing and analysis of production data across the entire base.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Slightly Altered Oreverhaul - All credit goes to original Author(Reika) just added Angel ores. Original Mod: https://mods.factorio.com/mod/Oreverhaul
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Creates pure sorting recipes for manganese and chrome, as by default they do not have pure sorting recipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
FOR THE EMPEROR! !!! Dieser mod wird nicht weiter unterstützt, es weiteren updates geben !!!
Small changes concerning balance, gameplay, or graphics.
All mining drills, vanilla or modded, can mine over 1000 times the size of the resource patch (productivity), has More Speed and better Searching Radius. You can set it on Mod settings.
Mods introducing new content into the game.
Set the base productivity of all of your labs, assembling machines and mining drills.
Mods introducing new content into the game.
When you wake up, you find yourself on a tiny desert island on this unknown planet. This module needs to be used with the omni module. You need to use the surrounding seawater as a raw material to turn this island into a planetary factory. -------------- I will give you a big update next month, because I have too many exams this month. I am really sorry for you. 下个月我会给大家一个大更新,因为这个月考试实在是太多了,实在是很对不起各位。 Version: 0.0.4 Date: 2019-06-5 -Adding calorific value to the omni scrap
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
You can build the Compilatron Robot from the game. He can attack and die.
Small changes concerning balance, gameplay, or graphics.
Just some things from the game Astroneer that you can do parallel to your factory to generate more science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.