Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Mods introducing new content into the game.
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
Small changes concerning balance, gameplay, or graphics.
Contains functions, icons, and sprites required by all Artisanal Reskins mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
A series of bug-fixed mods and other tweaks, used on the Blargh series of servers. This is not going to be generally useful to other people.
Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, productivity control, advanced fluid handling (pipe...), more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
Small changes concerning balance, gameplay, or graphics.
Run lua commands without losing achievements. Now remembers input-script. "game.player" works. By default opens with CONTROL + RIGHTBRACKET. Execute last input-script with CONTROL + ENTER.
Mods introducing new content into the game.
Automates research. Toggle GUI with Shift+T (customizable).
Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers. âš This mod will be deprecated soon. âš
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
Reskins the Krastorio 2 loaders to match Factorio underground belts. Supports Krastorio 2 with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Personal tweaks I wish to use on servers I run to get other mods to behave in different ways
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Mods introducing new content into the game.
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Mods introducing new content into the game.
This mod adds a pack of planets to Planetorio, to be used in warptorio2
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.