Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
This mod allows automatically tracking a random train in map view to act as a screensaver. When the train arrives at the LTN depot, a new one is chosen when a delivery is created.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
A modified version of Pithlit's burner pump. Added migrations, removed pump arm graphic, and increased alignment tolerance.
Mods introducing new content into the game.
This mod makes train carriages hold 4x as much cargo/fluid (balancing the Realistic Train Acceleration mod).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an always red rail signal that only players can cross
Mods introducing new content into the game.
Replaces collision box for rolling stock to match that of the locomotive. This helps to prevent inserters from being cut off when curved rails exist along stop. More than 12 inserters becomes possible in some cases as a side-effect.
Mods introducing new content into the game.
If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters, inventory limit and requests for fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.
Mods introducing new content into the game.
Tweaks collision box for rolling stock to help prevent inserters from being cut off when curved rails exist along stop.
Mods introducing new content into the game.
Mods introducing new content into the game.
Turn your extended factory into a massive virtual robot construction zone with the support of the rail system. This mod automates the construction of massive modular giga-bases with trains delivering the exact construction materials needed to distant outpost construction projects. Redux is an updated version maintained by Utoxin. The original author is LordKTor.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod disables the pump arm graphic, and increases pump-fluid wagon alignment tolerance.
Mods introducing new content into the game.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
Electric trains designed to operate in space too. For Space Exploration mod.
Mods introducing new content into the game.
Mods introducing new content into the game.