Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Provides multiple generators to turn uranium fuel cells, into electricity, with, 50MW, 200MW, 1GW, and 10GW variants.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Allows specific changes to the speed of most structures. Adjusts energy consumtion and emmisions accordingly. Useful for balancing of modpacks or else.
Small changes concerning balance, gameplay, or graphics.
This mod adds stronger greenhouse Set back condenser to krastorio2 not space exploration Add a cooler of water in space
Small changes concerning balance, gameplay, or graphics.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
Large total conversion mods.
Mods introducing new content into the game.
Use your power network to power your equipment grid. (Now plays (slightly) nicer with (a couple) other mods!)
Mods introducing new content into the game.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Teliy Hard Reset, a space exploration modpack focused on extreme difficulty, complexity and realistic immersion.
Collections of mods with tweaks to make them work together.
Mod that allows you to charge your power suit with your factory's power
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod rebalances hydrogen making it a larger focus of the game by modifying existing recipes, adding technology progression, and increasing hydrogen demand. This mod is an addon for the Angels Mods.
Mods introducing new content into the game.
Removes electricity, with new burner buildings instead. Better fuels make buildings run faster.
Mods introducing new content into the game.
Crafting machines use burnable fuel instead of electricity and better fuels provide productivity bonuses instead of modules
Mods introducing new content into the game.