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This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes restrictions on productivity and quality (optional) modules, allowing them in beacons as well as to affect non-intermediate products.
Small changes concerning balance, gameplay, or graphics.
Reverts the changes to the atomic bomb recipe caused by the Space Age expansion
Small changes concerning balance, gameplay, or graphics.
Reverts the changes to the Artillery recipes caused by the Space Age expansion. This allows Artillery to be unlocked on Nauvis
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
Normal clip for your weapons not big enough? Have a bigger clip!
Small changes concerning balance, gameplay, or graphics.
Replaces crash-site ship wreckage contents with a themed mission starter pack.
Small changes concerning balance, gameplay, or graphics.
Locks quality research until promethium science is available and increases its research price including all science packs.
Small changes concerning balance, gameplay, or graphics.
Gives the player a balanced fast-start kit on first join. Includes personal bots, power armor, exoskeletons, red belts, electric miners, blue assemblers, and a radar scan of the starting area. Designed for Space Exploration runs but works in vanilla too. All features and quantities are configurable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
HD planet renders for Visible Planets mod (some modded planets included)
Small changes concerning balance, gameplay, or graphics.
- Science packs now require catalyst to produce - Producing a science pack has a high chance to refund the catalyst - QuirkyCat Recycle may also produce slag - Support for BZlead and BZtin
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Bad news: You crash-landed on a planet infested by hostile natives. Good news: You managed to put 'er down in the only secure area! The Safe Start mod can surround your Nauvis starting area with a perimeter canal, protecting you from enemy expansion, or a tree buffer to contain pollution. Biters will be cleared from the safety zone (achievements unaffected). Customize the number of chunks out from the spawn point to protect as well as the canal width, plus some other goodies.
Small changes concerning balance, gameplay, or graphics.