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Small changes concerning balance, gameplay, or graphics.
Adds a new technology to produce Space Science Packs in space at half vanilla speed, reducing the early-game impact of Muluna and Foliax.
Small changes concerning balance, gameplay, or graphics.
Unlocks all Quality Modules, all quality tiers (Uncommon to Legendary), and the Recycler from the start of the game when playing with the Space Age DLC. The Recycler can be built on Nauvis, as all planetary and surface restrictions are removed. No other technologies or progression are affected.
Small changes concerning balance, gameplay, or graphics.
Tiny recipe tweak that makes Maraxsis' reinforced glass use Moshine's glass instead of sand because it bothered me that there were different glass types!
Small changes concerning balance, gameplay, or graphics.
Adds a recipe to create Alien Frost Glands from Krastorio 2 Biomatter and Nitrogen.
Small changes concerning balance, gameplay, or graphics.
Allows base game science packs to be crafted in an EM plant from Space Age
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!
Small changes concerning balance, gameplay, or graphics.
Compatibility patch for Fluid Memory Storage and Space Exploration/Krastorio 2. My server-mates wanted to bring the Fluid Memory Storage cell back to something closer to the place that FoxThatIsFloofy placed the item cell at, and similar recipe as well: (https://mods.factorio.com/mod/deep-storage-unit-se-fox).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Speed up inserters and loaders based on startup settings. Compatible with Bob's Inserters and Vanilla Revise V2.
Small changes concerning balance, gameplay, or graphics.
Slight changes to the game (just train buffs right now, they really needed it)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Squeak through entities that you can't walk between normally. A highly configurable and more compatible version of Squeak Through, written from scratch.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Let's go gambling!!! Adds a chance for every technology research attempt to fail. If it fails, it will be cursed, and remain locked until all other available tech is researched. Special Thanks to BraveCaperCat, PennyJim, and the rest of the Factorio modding Discord for making this feasible. Specialer thanks to my two foolish friends who said they'd 'play a Factorio mod if I made it'. I hope you two have fun.
Small changes concerning balance, gameplay, or graphics.
Spices up your factorio experience by making once static module effects to fluctuate over time (customizable) Default patterns include: - Sine Wave - Module effect gradually oscillates between 200% and 0% over the course of 100 seconds - Toggle - Module effect toggles instantly between 200% and 0% every minute - Decay - Module effect starts at 300% but halves every minute for 10 minutes until stopping at 5% effect after an hour - Custom - define your own effects!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.