Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Leighzer's Greedy Science


Adds one item to each science pack recipe making them slightly more complex.

Tweaks
2 years ago
0.18 - 1.1
79

Smog: Solar Panels


Solar panels working by pollution smog not so effective

Tweaks
2 years ago
0.16 - 1.1
1.65K

No Productivity Modules


Deactivate the productivity of the three vanilla modules

Tweaks
2 years ago
0.16 - 1.1
247

How Italian Ping

by Linver

Change the icon of ping... in something more italians...

Tweaks
2 years ago
0.18 - 1.1
274

Turbwhine

by GotLag

Turbines whine so you don't have to.

Tweaks
2 years ago
0.17 - 1.1
945

Light Cone


Changes standard light cone of flashlight

Tweaks
2 years ago
0.16 - 1.1
2.02K

Clean Battery Icon


Exchanges the battery icon with a less noisy one.

Tweaks
2 years ago
0.16 - 1.1
51

Configurable Lamp Times


Makes lamp staggering start and stop times configurable.

Tweaks
2 years ago
0.16 - 1.1
839

Uranium Geiger


Adds a geiger counter sound effect when close to uranium ore

Tweaks
2 years ago
0.17 - 1.1
2.06K

Better Train Horn


This mod is a updated version of Benjamin Lee's TrainHorn mod Original Description: Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)

Tweaks
2 years ago
0.16 - 1.1
8.91K

Smog: Visual Pollution


Now high pollution makes grey smog; good UPS optimization

Tweaks
2 years ago
0.17 - 1.1
1.73K

Chests of Holding


Because normal chests couldn't store dozens of nuclear reactors in them.

Tweaks
2 years ago
0.18 - 1.1
227

Set Game Speed

by Bilka

Set game speed without disabling achievements by using /speed x

Tweaks
2 years ago
0.16 - 1.1
1.47K
Cheats

Invisible worker robots

by Bilka

Makes the worker robots and their cargo invisible.

Tweaks
2 years ago
0.17 - 1.1
675

Evolution Reduction via Destruction 1.1

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

Tweaks
2 years ago
0.15 - 1.1
2.04K

BigMonD's Hot Coffee

by BigMonD

Changes the coffee and Nuclear fuel icons to add a coffee cup.

Tweaks
2 years ago
0.18 - 1.1
43

Productive Pyanodons


Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.

Tweaks
2 years ago
0.17 - 1.1
2.10K

Schall Armoured Train: Nostalgia


Options on replacing graphics of vanilla locomotive, nuclear-powered locomotive, armoured locomotives, or any mix of above, with nostalgic graphics used till 0.12. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Tweaks
2 years ago
0.17 - 1.1
575
Trains

Schall Combat Robotics


Vanilla combat robots have ridiculously short lifetime. This minimalistic mod allows adjusting the robot lifetime. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
2 years ago
0.16 - 1.1
3.81K
Combat

Schall Lamp Contrast


Replace the vanilla lamp graphics for higher contrast signal display. Vehicles no longer collide with lamps, so safe to drive over them! Also allows configuration on colour signals, including their priority. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
2 years ago
0.16 - 1.1
2.23K
Circuit network