Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Automatically set planet filters for your space platform logistic requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logistic robots are available from the start. They don't come as cheap and easy anymore.
Large total conversion mods.
Toggle transparency of elevated rails, rail ramps, and rail supports with a button. Configurable transparency levels (0-100%) for rails and supports. At 100% transparency, entities become non-selectable for easy click-through.
Small changes concerning balance, gameplay, or graphics.
Adds infinite productivity research for intermediates and other useful ingredients not covered by existing vanilla, Space Age, or modded productivity researches. Adds Space Age productivity techs to the vanilla base game where missing. Extends base game level-capped technologies to infinity.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds infinite fuel compatibility to new objects Добавляет совместимости бесконечного топлива с новыми обьектами.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Easily grow wood in a greenhouse and convert it to coal and oil through wood pyrolysis. Contains an option for unlocking Coal Liquefaction early, as well as for growing several Gleba crops in their own greenhouses. Graphical assets were borrowed from "Krastorio 2" by raiguard.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prevents the yield of liquid resource nodes (like oil) from decreasing over time by setting infinite_depletion_amount to 0 on fluid resources.
Small changes concerning balance, gameplay, or graphics.
Discover new places of the universe, starting from Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand, and Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground"
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Space Age infinite productivity technologies into Space Exploration, and add some extra techs fo SE.
Small changes concerning balance, gameplay, or graphics.
Helper drones that pick up ground items and insert them into the player's inventory.
Mods introducing new content into the game.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Scenarios, maps, and puzzles.