Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Colors the conveyor surface of transport belts to match the arrows, improving visibility. Supports Bob's mods and Artisanal Reskins, Krastorio 2, Ultimate Belts, Factorio Extended Plus and Random Factorio Things and in combination with Miniloader, Loader Redux, Deadlock Stacking Beltboxes & Loaders and Vanilla Loaders.
Small changes concerning balance, gameplay, or graphics.
Adds the vanilla loaders to the game with customizable recipe difficulty. Supports belts added by Bob's Logistics and Ultimate Belts.
Mods introducing new content into the game.
Fork of GAU-8A Avenger portable by Metamorpher+Ace
Small changes concerning balance, gameplay, or graphics.
Mod for `The Smelly Factory` (formerly known as `Space Age - Many Planets`) Server. Major version of this mod is the season number.
Small changes concerning balance, gameplay, or graphics.
Pollution appears as a visible smog (or spore) cloud, covering your factory. The more you pollute, the less you can see. Optionally reduce solar power effectiveness based on how much pollution is over each panel, to promote placing panels far away from heavily polluted areas.
Small changes concerning balance, gameplay, or graphics.
This mod partially changes the order of items within the Logistics, Production, and Combat groups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.
Mods introducing new content into the game.
Circuit-controlled combinators that dynamically inject and remove named logistics groups based on circuit conditions
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod provides better compatibility between Rubia and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
Alternative recipe with uranium-238 to craft turbo belt on nauvis with special tech
Small changes concerning balance, gameplay, or graphics.
The mod fixes TURDs cost that has been broken since the september's pyanodon update
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Sets the stack size of all artillery shells to 200. Works with all mods. / Setzt die Stapelgröße aller Artilleriegranaten auf 200. Funktioniert mit allen Mods.
Small changes concerning balance, gameplay, or graphics.
Adds mod settings for editing the pollution absorption rate for tiles.
Small changes concerning balance, gameplay, or graphics.
Increases the speed of mining drills to make the progression feel more impactful.
Mods introducing new content into the game.
'Twas the night before Cogmas, and all through the house... Not a creature was stirring, except for your mouse.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
A mod that adds upgradable research for two new roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%. The mod is balanced around your module research, and works for SA
Mods introducing new content into the game.