Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
I recreated the an old mod from scratch just so I could use the large lab. Adds a lot of new labs ranging from 3x3 to 27x27 Has support for Bobs module lab, 30+ MSP, and DiScO ScIEnCe
aai programmable vehicles, whether intentional or not, nerfs the weapon loadouts of the planes from the Aircraft mod. When both Aircraft and AAI Programmable Vehicles is active, the flying fortress loses its machine gun, the jet loses its rocket laucher and the cargo plane loses its machine gun. This mod patches it so that the player controlled versions of these vehicles have all their original weapons restored.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All machines will produce the same number of items from less input.
Mods introducing new content into the game.
Replaces the steam engine in Schmitt's No Handcrafting mod with a solar panel.
Small changes concerning balance, gameplay, or graphics.
'Corrects' pipe handcrafting in Production Scrap 2; the vanilla recipe without scrap was still available.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Prometheus exporter for Factorio servers. In other words, pretty external graphs for Factorio!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A logistics center was recovered from the crashed space ship. It could be modified to help you build your base.
Mods introducing new content into the game.
This mod changes research requirement amounts to prioritize a certain science pack instead of requiring the same amounts of each pack.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows more equipment from bobs in the vehicle grid.
Small changes concerning balance, gameplay, or graphics.
Replaces the colour of lab tiles and adds new tiles based on popular programming themes. They are available inside the EditorExtensions' item tab.
Small changes concerning balance, gameplay, or graphics.
A spidertron dock for efficient spidertron transportation on Space Exploration's spaceships. Allows docking spidertron's passively which cost zero integrity on spaceships.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.