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Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.
Dig a hole to get some landfill, resulting in a hole of water. Then you can replace the land somewhere else...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a power meter combinator that directly outputs the percentage of power utilization in the electrical network over the four generation priorities.
Mods introducing new content into the game.
Adds Portable Engine armor equipment that burns fuels to produce power.
Mods introducing new content into the game.
Adds incendiary rounds and shotgun shells, napalm grenades (Molotovs) and mines (fire traps), incendiary effects to existing explosive rockets and tank shells
Mods introducing new content into the game.
Enlarges Spidertron's equipment grid. Customizable from the mod setting.
Mods introducing new content into the game.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
5 additional tiers of transport belts, underground belts, and splitters from item speed of 70 to 250, and player configurable underground belt length. If Hiladdar's Gear module is included, then last two tiers utilize gravitanium plates and solvant to manufacture.
Mods introducing new content into the game.
This mod adds 4 new tiers of fuels. There are two versions of each fuel, one for trains and one modified for other vehicles.
Mods introducing new content into the game.
Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.
Mods introducing new content into the game.
Adds 5 new tiers user scalable assembly machines, chemical plants, oil refineries and smelters, and 3 tiers of centrifuges. Graphics provided by Skunkduster.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two new labs, expands research speed, and adds research productivity.
Small changes concerning balance, gameplay, or graphics.
Adds a new 4 new tiers of robots, 4 new tiers roboports, 1 new personal roboport designed, and a robot re-caller.
Mods introducing new content into the game.