Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Makes all resource deposits infinite through keeping them from dropping below 1000 units.
Do you like puzzles? Then try solving this one. Adds an alternate way to create science packs.
This mod fixes recipies using Ferric Chloric fluid when using Angel's and Bob's Electronics. When Bob's Metals, Chemicals and Intermediates is NOT loaded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get your Factorio mind ready as you begin to use a bunch of new materials, including, sand, glass, and geodes! Learn about new materials as you begin to unearth knowledge about long lost materials from Earth.
Mods introducing new content into the game.
Mods introducing new content into the game.
atan2 noise expression, usable with (x,y) or other noise-expression variables. Examples in data.lua
This mod modifies Industrial Revolution's infinite mining research cost to be linear rather than exponential.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Settle your island and grow your settlement. A total conversion mod for Factorio.
Large total conversion mods.
Ammo stack sizes increased. Mags have more rounds in them. Magazine recipes yield less mags to compensate.
Adds more circuit symbols that allow you to better label your inputs and outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
turns the player into a biter. thats all at this time. not meant to be used for a real play thru
This mod renames all the burner logistics items to be the poverty items they truly are.
Adds four electric locomotives including cargo und fluid wargons. Mk4 is really fast for huge distances (therefore expansive). Modified, UPS optimised version from magu5026 'Electric Train' mod with graphics from Yuoki Tani 'z_yira_american'.
Mods introducing new content into the game.
For modders only - this is a framework to load multiple server side mods simultaneously, with runtime hotpatching
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Users can set the amount of Circuits made in an assembling machine. Default amount made is 2. Expansion of the more advanced circuits mod
Changes some mods' recipes and entities to be playable with Hardcorio. Balance not included.