Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Construction Bots can now refuel locomotives. Open any train station to configure, which fuel should be requested at that stop.
Mods introducing new content into the game.
Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes collison boxes of belts, rails etc. added by Train Construction Site Does not work either way.
Small changes concerning balance, gameplay, or graphics.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.
Some tweaks to let various mods play together better.
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Increases the fluidbox size of Bob's pumpjacks. May break balance, use at your own risk!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a small modpack revolving around RSA and Misanthrope. Very early testing, so be careful.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
いくつかのMODを日本語化します。 We translate some mods into Japanese. Translation MOD list:Air filtering/Air Filtering Advanced/Auto Deconstruct/Auto Research/Automatic Train Painter/Belt sorter/Big Fluid Wagon//Bio Industries/Bluebuild/Colonists/Crafting Speed Research/Deadlock's Stacking Beltboxes & Compact Loaders/Deadlock Experimental Stacking/Double Cargo Wagon/Electric Train/Automatic Train Fuel Stop/Modular Chests/Loader Redux/LTN - Logistic Train Network/LTN Combinator/LTN Tracker/Miniloader/Personal Transformer/Power Armor MK3/Pump Filter/Pressurized fluids/Bulk Rail Loader/Reverse Factory/Robot Charging Station 1x1/Storage Tank Mk2/Text Plates/tosts-Train-Chests/TrueSmartSplitter/Ultimate Belts/Warehousing Mod/Waterfill
Small changes concerning balance, gameplay, or graphics.
This mod increases the base bot speed and load size so it is no so tedious to wait for them to build stuff.
Mods introducing new content into the game.