Gets Advanced Fluid Handling in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expensive Concrete, was for JD-Plays. You can press R to rotate though the various coloured plascrete.
Seems most people I talk to have turned off all sounds because they dont like the new biter sounds. This restores the 'working_sound' attribute back to the vanilla default
Gets TSM in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pressurized Fluids bridge for Exotic Industries (alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Personal tweaks I wish to use on servers I run to get other mods to behave in different ways
As Py takes so long to go from one science to another, allow some technologies to have multiple steps per science pack
Change the prototype of beltboxes from furnaces to assembley machine so that (un)stacking recipes can be manually selected
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows armor resistances to be added to drone, at the cost of the actual armor being added to the drones list of ingredients, this may mean you can not make new ones until you have researched the appropriate armor research
This mod allows you to turn off the screen burn effect caused by Atomic Rockets, or change the range that its visible from.
Add stacked items for IR, if you have figured out how to manually upgrade IR to v1.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.