Trees, rocks, and a couple other things have a chance to spawn biters when a they are destroyed. It is fully customisable with all fetures being enabled or disabled independently. With this mod you can spawn a number of biters after a tree dies, a rock dies, a spawner dies, or after part of your base dies (the last is disabled by default). It will chose a biter or spitter apropreate for the current evolution to a max evolution (0.9 by default).
Mods introducing new content into the game.
Replaces the Space Extension mod's FTL research which requires massive amounts of early science packs, with something more interesting. This is a reupload, credit goes to origonal author Jorn86
Small changes concerning balance, gameplay, or graphics.
A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies
Mods introducing new content into the game.