Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Moves the productivity 3 module technology to Aquilo. Changes module ingredients to require lithium. Based on the mod Stack inserters on Vulcanus by baldbyte
Small changes concerning balance, gameplay, or graphics.
Start with personal construction robots and a suit to charge them. Does not affect research.
Mods introducing new content into the game.
Radar on space platform will automatically connects to planet's radar circuit network.
Small changes concerning balance, gameplay, or graphics.
Automatically deploys destroyer drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a god version of the modules (without the negative effects) and a combined god module. It is a modified(and fixed) version of the existing god module mod by No0Vad(https://mods.factorio.com/mod/god-module).
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases distances between certain vanilla planets to better match the space map.
Small changes concerning balance, gameplay, or graphics.
Allows for customization of vehicle grid size (by vehicle type) for both vanilla and modded vehicles. Compatible with AAI Vehicles, Electric Trains, Fusion Trains, Flamethrower Wagon, Aircraft, Cargo Ships, 5dims, and any other vehicle mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Exposes the lane splitter entity that was added in 2.0, and adds the higher tier variants.
Mods introducing new content into the game.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
Balances flamethrowers. Flamethrowers deal considerably less damage, but will hit enemies much more reliably without dragging behind them. Fluid consumption is increased. Heavy and light oil give much better damage buffs. Everything is configurable, including range and firing arc size.
Small changes concerning balance, gameplay, or graphics.
Configurable roboport charging speed, idle usage, logistic and construction radius, and drone battery capacity. Default roboport charging boosted to 40MW. All settings adjustable via mod options (restart required).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
100x smelting for iron&copper ores and stone - 10x converting for all oil based recipes
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
What do you get when you attach 1 flamethrower to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
Adds stack inserters to the Space Exploration mod. Requires that you've bought the Space Age expansion.
Small changes concerning balance, gameplay, or graphics.