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Fork of BigBags that allows the extra worker robot storage research to be disabled to allow compatibility with other mods that add worker robot storage. This mod should disable the extra worker robot storage research by default but if not, you will need to load this mod first and disable the extra worker robot storage research in the mod settings before attempting to load the conflicting mods. All Credit goes to the original creator of BigBags.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Annoyed that you can't place your newly made artificial soil anywhere on Gleba? Well now you can!
Small changes concerning balance, gameplay, or graphics.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (1,900+ 모드 / 엑조틱,행성모드,Bobs,Yuoki 등 대형모드 포함) 번역 추가 / 수정 / 개선 요청이 필요하다면 Github나 포럼 토론장, 카톡 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
Exchanges various sounds with those from Fallout: New Vegas. Such as GUI, guns, explosions and utilities like death and research. Customizable in settings. Also adds two new speaker alarms.
Small changes concerning balance, gameplay, or graphics.
Do you like to live dangerously? Harvest eggs from demolishers, multiply them in your biochambers, and process them into nutrients. Just don't let them spoil...
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a single mega furnace at speed 10 with 20% Base Productivity. All can be changed in the settings. Loader, Belt, removed after mk1. Not the original mod!
Mods introducing new content into the game.
Makes beacons 10x more efficient at distributing their effects. (Configurable).
Small changes concerning balance, gameplay, or graphics.
Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
Opinionated tweaks to Project Cybersyn - Logistics Train Dispatcher.
Small changes concerning balance, gameplay, or graphics.
Replaces quality icons with smaller icons for less visual clutter. Continuation of IVIadScientist's great idea, now in the form of rectangular icons
Small changes concerning balance, gameplay, or graphics.
This mod notifies you when your trains are stuck, because they're blocking each other.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Makes mining drones look like a small version of the miner from AAI vehicles.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam and more
Mods introducing new content into the game.
Adds placeable tiles that allow you to make your own artificial Yumako and Jellynut wetlands, similar to mods like Waterfill.
Mods introducing new content into the game.
Mods introducing new content into the game.