Trending mods

Constructron-Continued

by ILLISIS

An automated Spidertron; has the ability to move, set logistic requests, construct, deconstruct, repair and upgrade entities/blueprints of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.

Tweaks
a month ago
1.1
14.7K

Pyanodons AlienLife Graphics 2


Graphics and sounds for pyalienlife

Internal
a month ago
0.18 - 1.1
32.6K

Space Exploration Science Re-Scaling

by Mernom

Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.

Tweaks
2 years ago
0.17 - 1.1
21.8K

Modules Rework


Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.

Tweaks
a month ago
1.1
1.35K
Manufacturing

Infinite Technology Expanded 2


Adds more infinite research.

Utilities
1 year, 2 months ago
0.18 - 1.1
5.48K

Armored Train Forked to work with inserters

by DerTapp

Turret Wagons and Armored Train (T.W.A.T.) forked so it now works with inserters. Fork of https://mods.factorio.com/mod/Armored-train

Content
a month ago
1.1
278
Trains

Timesaver for crafting [Switchable mod]


Lost crafting time is compensated. Your craft speeds up depending on your craft activity. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Utilities
1 year, 8 months ago
0.16 - 1.1
1.44K

Tiny Production UI (TPU)


This mod adds UI that lets you see you production/consumption rates for selected items while you play the game.

Utilities
3 months ago
1.1
5.87K

Picker Extended Version

by Nexela

Enhances the players pipette tool with features such as quick blueprints, quick planners, ghost reviving, entity moving, orphan finding and more

1 year, 3 months ago
0.14 - 1.1
15.0K

Romulinho's Research Queue Always True


For those like me that forgot to set Research Queue 'always' before starting the game and only realized that when it was too late

Utilities
2 years ago
0.17 - 1.1
5.83K

Beltlayer

by therax

Route your belts freely underground.

Content
1 year, 1 month ago
0.16 - 1.1
13.6K
Logistics

Faster Robots

by FMR

Improves base speed of both, logistic and construction, robots.

Tweaks
4 months ago
1.1
11.5K
Logistic network

Spidertron control center

by Feidan

Adds a window to easily manage your spidertrons. Call them to your current location, get a connected remote, or make them go home, home is specified per spidertron.

Utilities
9 months ago
1.1
2.77K

Configurable Bot Speed

by Lappro

This mod adds a config options to increase or decrease the bot speed of construction and/or logistic bots. Don't forget to change the settings! Based on the mod 'Bot Speeds' from Ondra4260.

Tweaks
26 days ago
1.1
645
Logistic network

ERM - Zerg / Garm Brood

by heyqule

Add zerg as new enemy force

Content
2 days ago
1.1
4.28K
Enemies

Generic Logistic Chest


Allows the player to make a special chest that can be turned into any of the base game logistic chests.

Content
10 months ago
0.13 - 1.1
4.93K
Logistic network

Work train (maintenance wagon)

by Kreozot

Work trains serve functions such as railway construction, maintenance and repair. It is capable to carry and operate up to 10 drones. Wagon inventory is very limited (well, it have batteries, power sources, roboport, so I guess it's logical that there's not much space left :) EN, RU.

Content
9 months ago
1.1
1.61K
Logistics

UI Hotkeys

by Optera

Toggle minimap, research progress, toolbar, alerts and rail block visualisation on and off with hotkeys.

Utilities
2 years ago
0.16 - 1.1
5.31K

Electric Weapons


Adds powerful electric weapons, ammo and turrets.

Content
1 year, 1 month ago
0.16 - 1.1
28.5K
Combat

Tile Upgrade Planner


Adds an upgrade planner that can be used to upgrade tiles.

Utilities
2 years ago
0.18 - 1.1
2.18K