Trending mods

Always Day


Your planet has two suns. It's always day time around here!

2 years ago
0.13.0 - 1.1
10.4K

TrainSpeedPlus

by nt1soc

Your train network sucks because of low train throughput or slow trains? If your answer is yes, this mod is made for you! Read more at the mod's portal page!

Content
2 years ago
1.0 - 1.1
2.26K
Cheats

InfiniteInventory

by Qon

Your inventory size changes so that there's always some empty slots!

Content
1 year, 4 months ago
0.18 - 1.1
14.0K
Cheats

MF: Base


The base Prototypes/Scripts used for all my Mods

2 years ago
1.1
8.13K

Spidertron squad control [0.5.0 BETA RELEASE]


adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases

Utilities
2 years ago
1.0 - 1.1
4.71K

Angel's Addons - Locales

by Xagros

Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales

Tweaks
1 year, 9 months ago
0.16 - 1.1
19.3K

Incinerator


Allows you to void any item or fluid, at the cost of a lot of power and pollution.

Utilities
2 months ago
1.1
1.00K
Logistics Fluids

Belt Balancer (Improved Performance)


(Fork with performance improvement) Adds Balancer Parts, that can be put together, to balance all adjusting lanes.

Content
a month ago
1.1
20.1K
Logistics

Stop Chasing Belt Items


This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)

Utilities
2 years ago
1.0 - 1.1
1.03K

Configurable Fuel


Allows configuration of acceleration and max speed of fuels. Originally Uploaded by Kal Zekdor at https://mods.factorio.com/mod/Configurable_Fuel

Content
2 years ago
1.1
832
Transportation

Train Arrival Announcer

by ptx0

Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.

2 years ago
1.1
224

Hover Car [0.18-1.1]


A hovering car to quickly traverse rough terrain. Support for 0.18+

Content
2 years ago
0.17 - 1.1
13.1K
Transportation

Incendiary Munitions

by daydev

Adds incendiary rounds and shotgun shells, napalm grenades (Molotovs) and mines (fire traps), incendiary effects to existing explosive rockets and tank shells

Content
2 years ago
0.13 - 1.1
1.83K
Combat

Playerpower

by meifray

Introduce early game energy source that require human interaction.

Content
30 days ago
1.1
231
Power

Baron Heat Pollution

by wasmoo

Adds pollution to heat-based buildings that have emissions.

Internal
27 days ago
1.1
57

Tier 4 Modules


Adds tier 4 modules with progression along the lines of the base game by default.

Content
1 year, 5 months ago
1.1
4.95K
Manufacturing

Scanning Radar

by Strath

A scanning radar that sweeps an arc. Control radius, speed, direction, and more with signals.

Content
2 years ago
0.16 - 1.1
3.95K
Combat

Kux Power Poles


Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.

Content
2 years ago
1.0 - 1.1
1.17K
Power

AngelBob


Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.

Mod packs
9 months ago
0.17 - 1.1
28.5K

Auto Research (fixed + re-published abandoned mod)


Automates research. Toggle GUI with Shift+T (customizable).

4 months ago
0.18 - 1.1
11.8K