Your train network sucks because of low train throughput or slow trains? If your answer is yes, this mod is made for you! Read more at the mod's portal page!
Mods introducing new content into the game.
Mods introducing new content into the game.
adds a spidertron squad remote so you don't have to use 100 remotes to control your spider army. also adds a follow mode for your spider army. And a better entity-follow tool that doesn't require you to link every single spidertron individually Beta versions available on GitHub for testing: https://github.com/npc-strider/spidertron-squad-control/releases
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales
Small changes concerning balance, gameplay, or graphics.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(Fork with performance improvement) Adds Balancer Parts, that can be put together, to balance all adjusting lanes.
Mods introducing new content into the game.
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows configuration of acceleration and max speed of fuels. Originally Uploaded by Kal Zekdor at https://mods.factorio.com/mod/Configurable_Fuel
Mods introducing new content into the game.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
A hovering car to quickly traverse rough terrain. Support for 0.18+
Mods introducing new content into the game.
Adds incendiary rounds and shotgun shells, napalm grenades (Molotovs) and mines (fire traps), incendiary effects to existing explosive rockets and tank shells
Mods introducing new content into the game.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds tier 4 modules with progression along the lines of the base game by default.
Mods introducing new content into the game.
A scanning radar that sweeps an arc. Control radius, speed, direction, and more with signals.
Mods introducing new content into the game.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Automates research. Toggle GUI with Shift+T (customizable).