Just a modpack containing Krastorio 2, compatibility mod and the recomended mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
Lua libraries for use by other mods and submods that are parts of a larger mod.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead. This version includes stuff ftom TinyStartCraftablesupdate
Mods introducing new content into the game.
Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. All credits to Yehn for the original mod.
Mods introducing new content into the game.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Replace the vanilla lamp graphics for higher contrast signal display. Vehicles no longer collide with lamps, so safe to drive over them! Also allows configuration on colour signals, including their priority. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, 简体ä¸ć–‡, PortuguĂŞs Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds scaled down versions in different sizes for various circuit components. With these mini- and micro-sized (sub-tile) components, circuit designs can be made much more compact. It is also possible to construct dot matrix lamp display with finer “pixels”, offering higher resolution! Works best with “Schall Lamp Contrast” mod. Includes lamp, arithmetic combinator, decider combinator, constant combinator. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
Fixes various compatibility issues from using Bob's Power along with Krastorio 2. Also removes the trash items added to the steam turbine's recipes if you have AAI Industry.
Mods introducing new content into the game.
Makes the spidertron available once you have access to construction robots.
Small changes concerning balance, gameplay, or graphics.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds different sized containers and warehouses in the Exotic-Industries optic.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Many recipes in AAI Industry are much more expensive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
Mods introducing new content into the game.
Roboports can be configured to charge robots and their internal battery faster. Also makes logistic- and construction radius configurable.
Mods introducing new content into the game.
Mods introducing new content into the game.
A logistics center was recovered from the crashed space ship. It could be modified to help you build your base.
Mods introducing new content into the game.