Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Slightly increases the crafting chain complexity of all belts, undergrounds, and splitters. Added complexity is offset by approximately 20% cost reduction per belt.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A compatibility mod between any other mod and Story Missions. Hides, researches or enables all non-vanilla technologies based on which technologies are already researched or disabled. This supersedes my GasHeatStory mod.
Small changes concerning balance, gameplay, or graphics.
Основано на моде: Repair Command. Переделано специально под личный сервер. Удалены настройки, и добавлена возможность локализации сообщений.
Mods introducing new content into the game.
Automatically colour enties (e.g. cars, trains, and spidertrons) with the Player's colour when placed, unless the game has already assigned them a non-default colour.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Adds a grenade that explodes and spreads fire on impact. And a throwable that spawns 4 flamethrower turrets with 20 seconds of life and fuel to unleash carnage
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fixes issues with The Sun is Dead when starting on other planets via the Any Planet Start mod.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Мод обновляет: технологии, постройки, предметы и рецепты связаные с дополнением: Space Age. Включая астероиды.
Mods introducing new content into the game.
Replaces item and entity names with the ones we actually use when talking about the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.