Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
My first mod that adds a simple source of geothermal power to the game. Superheated steam can be extracted from geothermal vents and used to run steam engines or produce water.
Mods introducing new content into the game.
Adds train scanners and train schedulers to schedule trains automaticly via circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the restrictions on productivity modules in beacons and allows those modules to affect ALL recipes. Also provides settings to change vanilla beacon stats. All features can be disabled individually - no forced side effects.
Mods introducing new content into the game.
Adds a stop in LTN/Cybersyn train schedules that can be used by TCS for refueling
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Extends the Space Exploration Delivery-Cannon recipes with a way to deliver items of the category 'Tool', this covers for example Science Packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that changes the world generation to be a real-world map. Two world maps to choose from: "Atlantic" and "Pacific".
Mods introducing new content into the game.
Some quality of life things, like further reach and better power poles/sub stations and better mining drills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes mining drones look like a small version of the miner from AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
[ Biters rebuild based that are destroyed ] biters will send reinforcements to bases that are under attack, and will also rebuild/ fortify those bases if left unattended you are encouraged to clear and then defend a biters base from any potential recovery forces
Mods introducing new content into the game.