Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Automatically eats fish (or similar fish-like healing capsules) when taking damage. No special equipment required. Supports medpacks from Space Exploration and first aid kits from Krastorio2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Post-processing steps for Pyanodons modpack. Overhauls the technology tree to make sure prerequisites are set based on unlocked recipes
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds tools for updating and placing blueprints. Now with Fluid Permutations support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Increases ingame rates for research, mining and crafting. Pollution emissions can also be changed.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Estimates the throughput of a selected train configuration through an intersection, with other helpful statistics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production. Now with Gigafuel support and buffs!
Mods introducing new content into the game.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds on/off switch button for sending a single circuit network signal. Mod settings allow to either toggle On/Off state by left-click and access inventory via hotkey, or to work like a regular constant combinator.
Mods introducing new content into the game.
Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)
Mods introducing new content into the game.
A pipe to void fluids. Redesigned from Rseding91's mod for new factorio versions.
Mods introducing new content into the game.