Trending mods

Auto Deploy Destroyers


Automatically deploys destroyer drones based on enemies around the player

Utilities
2 years ago
0.13 - 1.1
1.25K

WeaponPack


Add new components, ammunition and weapons to Factorio

Content
2 years ago
0.17 - 1.1
6.16K
Combat
Content
2 years ago
0.16 - 1.1
7.27K
Armor
Internal
10 months ago
1.1
35.3K

Nine Inch Nails Ambient Soundtrack (Addon 1)


Adds 10-19 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this

Tweaks
2 years ago
0.17 - 1.1
1.21K

Early Weapons

by patus

Add early game bow and turret

Content
a month ago
1.1
47
Combat

Timed Technology

by Keiler

Changes every techology to take time and energy instead of resources

Utilities
2 years ago
0.15 - 1.1
392

Factorio Blink


Keybinds to teleport a certain direction, much like the Mage Blink spell in WOW.

Content
2 years ago
0.16 - 1.1
175
Transportation

Nuclear Operators Utilities

by max2344

Utilities for use in nuclear reactor setups. Contains radiation protection suit, decontamination foam, heat switch and underground heat pipe

Utilities
2 years ago
1.1
652

Ceisc's Maximum Range Projectiles

by Ceisc

Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).

Tweaks
4 months ago
1.1
101
Combat

Factorio World Multiplayer


I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)

Overhaul
5 months ago
1.1
506
Combat Armor Enemies Environment

Followers+


Combat robots no longer expire and can be controlled and grouped with the spidertron remote.

Content
11 months ago
1.1
2.40K
Combat

Bigger Stack Sizes x10


Makes item stack sizes bigger. based on mod Bigger Stack Sizes by Suprnova74.

9 months ago
1.1
2.00K

Ober Nuclear


Adds High-Temperature Refining and changes nuclear to be more balanced

Content
1 year, 10 months ago
0.16 - 1.1
564
Manufacturing

MouseoverDeconstruct

by unhott

When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)

Utilities
2 years ago
0.16 - 1.1
803

Long Reach

by Geend

You can reach anything you can see. You can build anywhere you can see.

Utilities
3 years ago
0.13 - 0.18
643

ERM - Zerg HD

by heyqule

ERM - Zerg HD, Remaster Package

Tweaks
2 days ago
1.1
215
Enemies

Mini Machines Mod

by Kryzeth

Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods and ShinyBobGFX/ShinyAngelGFX, Industrial Revolution, Factorio Extended Plus (FXP), Gotlag's Electric Furnaces, AAI Industry, and Fantario. (independently, not necessarily simultaneously)

Content
1 year, 4 months ago
0.13 - 1.1
4.77K
Manufacturing

TheKingJo 40k vehicles mods AAI fix

by swap

Fix for 3 vehicles of TheKingJo mods. It lets the Predator tank, Leman Russ tank and Dreadnought walk with the AAI controller. Also makes the technology recipe a bit cheaper and only dependent on tank technology

Tweaks
2 years ago
1.1
2.27K

Armor upgradable


Armors is upgradable now. Optional have all armors a little inventory size bonus ( can be changed).

Content
11 months ago
0.17 - 1.1
2.01K
Armor