Automatically deploys destroyer drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds 10-19 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keybinds to teleport a certain direction, much like the Mage Blink spell in WOW.
Mods introducing new content into the game.
Utilities for use in nuclear reactor setups. Contains radiation protection suit, decontamination foam, heat switch and underground heat pipe
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).
Small changes concerning balance, gameplay, or graphics.
I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)
Large total conversion mods.
Combat robots no longer expire and can be controlled and grouped with the spidertron remote.
Mods introducing new content into the game.
Makes item stack sizes bigger. based on mod Bigger Stack Sizes by Suprnova74.
Mods introducing new content into the game.
When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods and ShinyBobGFX/ShinyAngelGFX, Industrial Revolution, Factorio Extended Plus (FXP), Gotlag's Electric Furnaces, AAI Industry, and Fantario. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Fix for 3 vehicles of TheKingJo mods. It lets the Predator tank, Leman Russ tank and Dreadnought walk with the AAI controller. Also makes the technology recipe a bit cheaper and only dependent on tank technology
Small changes concerning balance, gameplay, or graphics.
Armors is upgradable now. Optional have all armors a little inventory size bonus ( can be changed).
Mods introducing new content into the game.