Mods introducing new content into the game.
Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy
Mods introducing new content into the game.
Scales cargo ships so their carry : weight ratio is simmilar to trains (it should be even better, as ships are more efficient, but let it be at least equal)
Small changes concerning balance, gameplay, or graphics.
Improved compatibility Power Armor MK3 from SchallAlienTech and bobwarfare mods. Power Armor MK3 (SchallAlienTech mod) now depends on Power Armor MK5 (bobwarfare mod). Armor of Armor MK3 stats have been improved. Now it's like a Armor MK6
Small changes concerning balance, gameplay, or graphics.
Automatically takes screenshots regularly for use in a timelapse map. Inspired by https://mods.factorio.com/mod/L0laapk3_FactorioMaps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.
Mods introducing new content into the game.
Removes the Production Science Pack from Express Miniloader tech so that it aligns with Logistics 3 instead of being much later.
Adds machines of higher tiers than bob's as well as some other things such as small electric furnaces
Mods introducing new content into the game.
Reskins the Krastorio 2 loaders to match Factorio underground belts. Supports Krastorio 2 with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
The most extensive collection of menu simulations that showcase beautiful and memorable megabases by talented players and speedrunners, including Xterminator, AntiElitz, SteveTrov, and many more! This can also be used as an relaxing screensaver. For more information about the bases see the mod page.
Small changes concerning balance, gameplay, or graphics.
ΠΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΎΡ ΠΌΠΎΠ΄ΠΎΠ² Idustrial Revolution 2. ΠΡΠΊΠ»ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎ Π΄Π»Ρ Π²ΡΠΎΡΠΎΠΉ ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅ΠΉ Π²Π΅ΡΡΠΈΠΈ. Idustrial Revolution 2 mod localizer. Exclusively for the second latest version. ΠΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΡΠΉ ΠΌΠΎΠ΄/Original Mod: https://mods.factorio.com/mod/IndustrialRevolution_Language_Pack ΠΠ²ΡΠΎΡ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π°/Author: Shadow_Man.
Translations for other mods.
Korean localization mod for Pyanodons Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail
Translations for other mods.
A set of general utility cominators. Includes: Location Combinators, Bonus Combinators, Player Combinators, Research Combinators
Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.
Allows you to change the probability of uranium processing and enrichment producing uranium-235, this is a slightly edited version
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Derandomizer: Reduces or removes RNG from Seablock recipes to get more comparable experiences Currently supported: - Mineralized Water Crystallization - Seed extraction recipes for gardens (First tier recipe ratio is changed, but second tier advanced recipe ratio stays)
Small changes concerning balance, gameplay, or graphics.