Mods introducing new content into the game.
Steam Trains adds Fireless Steam Locomoties that are fueled by liquid steam instead of solid burnable fuels. Pipe in steam from burners or a nuclear reactor to power this locomotive.
Mods introducing new content into the game.
Simple quality of life researches without being bloaty or cheaty by providing additional inventory, steel axe and player reach researches. Updated to 1.1.x by Walkman100
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
You aren't alone. Someone, something out there wants you to succeed. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know what or who's sending them, but they're certainly helpful.
Mods introducing new content into the game.
Play a game where you dont have to worry about energy. Add an infinite electric generator, the electric energy interface, available free from the start.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a mining level mechanic, where the player gains experience from mining ore and the amount of experience depends on the quality of the ore. Also includes an experience bar in the UI and a mining speed multiplier that increases by 15% for each mining level.
Calculates an 'order' field for all technologies that don't have an explicit one set
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds different classes and tiers of Spidertrons in-par with power armors and tanks from “Schall Tank Platoon”. Allows the first Spidertron to be crafted much earlier (basic tier is available just after vanilla tank); while tier MK2 roughly corresponds to vanilla Spidertron. Currently provides 13 weapon choices, ranging from machine guns, cannons, particle beams to BFG. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Adds Solarpannels and Accumulators MK 1-8, Mk1 = 8 Normal pannels/accumulators Each Mark, means times 8 in power (additional cost on higher tears, to make a balance for the space)
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple combinator that outputs pollution amount. Useful for monitoring pollution spread in circuit networks and with simpler air filtering in mods like Krastorio 2.
Mods introducing new content into the game.
Adds toggleable tweaks for some things in Space Exploration, focusing on adding things that change production lines, fix balancing issues, not specifically focused on making it easier. Has Krastorio 2 as a soft dependency, it is not needed to use this mod, those features will simply be disabled!