Trending mods

Seperated And Infinite Inserter Capacity Research

by Tias

This mod seperates Regular and Stack Inserter Capacity Research, and adds infinite versions of the technologies.

Tweaks
2 years ago
1.1
1.29K

LI-Advanced belt

by lost-in

New conveyor belt and loader with speed setting

Content
1 year, 12 days ago
1.1
325
Logistics

Localised biters


Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.

Tweaks
6 months ago
1.1
255
Combat Enemies
Content
1 year, 6 months ago
1.1
1.25K
Cheats

Eye for an Eye fixed


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

Content
1 year, 10 months ago
0.17 - 1.1
588
Enemies

Bot Servicing

by Mylon

Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.

Tweaks
4 months ago
0.16 - 1.1
282
Logistic network

Alex's Beltlayer


Route your belts freely underground. (Includes factorissimo-2-notnotmelon support)

Tweaks
a month ago
1.1
107

Laser Tanks


Vehicle Laser weapons, Electric Car, Tank, Train, Krastorio 2 compatible fix.

Content
1 year, 5 months ago
1.1
2.58K
Combat

Biter Factions


Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.

Content
2 years ago
0.17 - 1.1
6.10K
Enemies

Advanced Centrifuge Menu Simulations

by Kuraron

Display the Advanced Centrifuge in action

Tweaks
21 days ago
1.1
62

Fuel category compatibility


This mod adds fuel category compatibility between various mods. Split from https://mods.factorio.com/mod/K2-equipment-compatibility

Content
3 months ago
1.1
78
Transportation

Lob


Adds 2x1 thrower inserters that can launch items through the air. A fork of Renai Transportation.

Content
1 year, 10 months ago
1.0 - 1.1
494
Logistics

Science Pack Galore

by Semenar

Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.

2 years ago
1.1
729

Big Machines Modpack


A collection of big machines to save on UPS or for simple peoeple that want to place 1 thing rather than 10+.

Mod packs
2 months ago
1.1
845
Manufacturing

!QOL Mods


A modpack containing a bunch of nice QOL mods.

Mod packs
4 months ago
1.1
513

Even Earlier Artillery


Artillery unlockable after military science.

Content
9 months ago
1.1
980
Combat

Cold Biters Expanded

by DiRten

Adds ammo: -Cold Rocket -Atomic Cold Rocket New options: -Disable standard enemies -Spawn only In a humid climate

Content
6 months ago
1.1
601
Enemies

Schmitt | The more research the more evolution


The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)

Tweaks
6 months ago
1.1
512
Enemies

King Jo's Nuclear Mine


Adds a nuclear mine.

Content
2 years ago
1.1
1.82K
Combat

Fallout Arsenal


In mod: -Fallout Tech -Vault-Tec Assembler -Laser Rifle (With Original Fallout 1&2 sound) -Gatling Laser (With Original Fallout 1&2 sound) -Rate of fire tech -Sniper version of Laser Rifle Things to Do: -Add Localisation -Add All Fallout Weapons -Add some new versions of Weapons The mod is still in beta. Work in progress. Please stand by...

Content
10 months ago
1.1
681
Combat