Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Tracks which ingredients are causing production delays across your factory. Samples all crafting machines, records missing ingredients, and presents aggregate bottleneck statistics with time-slice filtering.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Adds hotkeys and a GUI to adjust inserter pickup and drop locations.
Small changes concerning balance, gameplay, or graphics.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies the concrete recipe and optionally the recycling recipe, replacing iron ore with an iron stick.
Small changes concerning balance, gameplay, or graphics.
Adds underground mines extracting ores from anywhere. (forked from Opteras)
Mods introducing new content into the game.
Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Adds giant late-game electric furnaces with high throughput, heavy power draw, and an upgrade path.
Mods introducing new content into the game.
Mods introducing new content into the game.
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. When used with Space Age, only Nauvis will be affected.
Small changes concerning balance, gameplay, or graphics.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
Generate interactive timelapse visualizations from existing save files or live play. Watch your factory grow from the first furnace to megabase.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get experience for in-game actions while you play, and pick from a randomized selection of perks on level up, roguelike-style. [fork of Level Up!]
Small changes concerning balance, gameplay, or graphics.
Adds two fully animated helicopters to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well. NOW also includes API for other mod authors to register their own helicopters!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Library mod that makes it easy for other mods to add custom characters (skins), with a character picker. Written to be compatible with almost all mods that edit the default character prototype. Explicitly compatible with Jetpack, Space Exploration, RPG System, and CharacterModHelper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds multiple weapon variants to Spidertron and introduces advanced flying units that ignore terrain restrictions. スパイダートロンに多彩な武装バリエーションと、地形制限を受けない上位装置「特殊飛翔体」を追加します。
Mods introducing new content into the game.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.