Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds various small data tweaks for adjusting base values of items. Tweaks are adjustable via Mod Settings and most start off at factorio defaults.
Rip and tear those biters with your own two hands! Adds 8 types of melee weapons that can be made from iron, steel, and uranium, and 2 laser swords. Also adds 4 arms that you craft and use to hold and swing the melee weapons with.
Mods introducing new content into the game.
You don't need to mine manually. You can use mods.factorio.com/mod/zk-lib instead Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a train arrives at a temporary stop, it will be switched into manual mode. If you're riding in a train and send it to a temporary stop via the map in the train interface, and you get distracted doing stuff in map view during your journey, your train will now stop where you sent it instead of continuing on its schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expands character inventory and shrink it when required, similar to InfiniteInventory.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
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Large total conversion mods.
Various additions and changes about modules that may improve gameplay. Options including allow using productivity modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Allows one to quickly load and unload different ammo types without having to fiddle with inventory items.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Adds Bacterial mud, Peat and Tar primitive technologies Adds Shalerock Fracking technology Adds Tarsands mining, Bitumen production Adds phenol, ethylene, calcium carbide and propane based plastics production lines. Adds automated lathe, lapping, grinding, smelting, casting and injection molding to existing technologies. NGL, Natural gas, DeepDrill mining, Synthetic Crude, Synthetic Lubricant and other petrochem technologies. Incompatible with RSO-mod!
Mods introducing new content into the game.
Use your crashed ship machinery to start automating as soon as you land, launch a rocket with ZERO handcrafts!
Small changes concerning balance, gameplay, or graphics.