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Automatically supplies space platforms with items required for construction ghosts. Platform foundations have the highest priority and are delivered even if the target hub is full. Non-foundation items are supplied slowly and in a controlled manner. Deliveries are limited to the same space system and use a simulated flight time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
The Factory Must Grow. Crafting Buildings is Fast & Free. A mod for the editor-mode, x1000 science and shapez enjoyers.
Small changes concerning balance, gameplay, or graphics.
Adds very long storage tanks aimed at train stations for rail system fluid transport to the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Access Cargo Landing Pad inventories remotely — manage cargo from anywhere! Enhance your logistics with easy remote connectivity.
Mods introducing new content into the game.
Logistic robots are available from the start. Adds a new tier of "steam-powered" robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Tired of all the other time speed mods not looking the greatest? Then this is the mod for you. Also adds keybinds to control time, same as the editor controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod will add the music from each planet to the playlist for every planet in the game. Please enjoy Space Age's delightful soundtrack in every location! This should hopefully be compatible with all modded planet soundtracks, too.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
additional/alternate power generation, MF, agriculture in a different way
Large total conversion mods.
Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators. You can now sell your overproduction and buy things that you don't want to craft by yourself. Now without the Space Age Dependency so you can bring the economy to Non-Space Age mods such as Pyanodons or Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod which allows research of logistics network using rocket science, however logistics is expensive and requires 10k of each science
Small changes concerning balance, gameplay, or graphics.
Cheaper green/red/blue circuits, every craft also gives more. This mod is based off of JustMaffie's mod updated for factorio 2.0
Mods introducing new content into the game.
Adds a recipe to create Alien Frost Glands from Krastorio 2 Biomatter and Nitrogen.
Small changes concerning balance, gameplay, or graphics.
Adjust the torso bobbing rate of Spidertrons and similar modded entities.
Small changes concerning balance, gameplay, or graphics.
Item request proxies can receive deliveries from logistic networks on any surface.
Small changes concerning balance, gameplay, or graphics.
Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.