Ammo stack sizes increased. Mags have more rounds in them. Magazine recipes yield less mags to compensate.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod that makes you start with more items to accelerate the beginning of the game. When the game starts the player can choose the kit with which he wishes to start (default-small-medium-large)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a difficulty for electronics circuits production and more realistic recipes. Adds new fluids and new materials like silicon and tin.
Mods introducing new content into the game.
Empty mod with leading zeros in the version number. If you happen to be a mod management system author and didn't know this was possible your mod management system will probably break on this mod. You're welcome.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Transform stone-brick, concrete, iron-plate, copper-plate, solid-fuel, steel-plate, plastic-bar, sulfur, battery, copper-cable, iron-stick, iron-gear-wheel, electronic-circuit, advanced-circuit, processing-unit, engine-unit, electric-engine-unit, uranium-235, uranium-238, uranium-fuel-cell, used-up-uranium-fuel-cell, rocket-control-unit, low-density-structure and rocket-fuel into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Instead of plates you make fluids. Works on Vanilla game.
Mods introducing new content into the game.
This mod adds some new tiers of burner mining drill, lots of new tiers of electric mining drill, and new quarries: very hard to craft, but very powerful and useful. They can mine ores and fluids where you want (and you can use the cheaper one, for example, for create ores and use them instantly for create explosives or grenades). (Compatible with Quarry and Bobs Mod)
Large total conversion mods.
Manufacture and deploy marines to attack your foes and defend your colonists!
You can research and have uranium nuclear power in the beginning of the game. Uranium ore doesn't need sulfuric acid to mine.
Mods introducing new content into the game.
Mods introducing new content into the game.