Trending mods

BetterNames


Much Better ;)

3 years ago
0.17
4

Hardcorio:SC2 Ammo Tweaks


Ammo stack sizes increased. Mags have more rounds in them. Magazine recipes yield less mags to compensate.

3 years ago
0.17
4

Credo Time Lapse Mod up to 0.18


"Takes screenshots of your world at specific intervals" - Credomane

Tweaks
3 years ago
0.17 - 0.18
18

Charcoal Stuff


Adds in charcoal and a way to get rid of your old wood related stuff

Utilities
3 years ago
0.17 - 0.18
5

Big wooden pole

by ElAdamo

Say hello to my little friend.

Content
3 years ago
0.17 - 0.18
14
Power

StarterPack


A mod that makes you start with more items to accelerate the beginning of the game. When the game starts the player can choose the kit with which he wishes to start (default-small-medium-large)

4 years ago
0.16 - 0.17
15

Death Points

by 4erem6a

Creates map labels when player dies.

Utilities
3 years ago
0.16 - 0.17
7

Enchanted Electronics


Adds a difficulty for electronics circuits production and more realistic recipes. Adds new fluids and new materials like silicon and tin.

3 years ago
0.17 - 0.18
13

An impractical number of signals


A frankly obscene number of signals for the circuit network

4 years ago
0.17
6

ab loader unlock

by ABacker

Unlock three buildin loaders:loader,fast-loader,express-loader.

Content
3 years ago
0.17 - 0.18
18
Logistics

Leading Zeros in Version


Empty mod with leading zeros in the version number. If you happen to be a mod management system author and didn't know this was possible your mod management system will probably break on this mod. You're welcome.

Internal
11 months ago
01.01 - 1.1
25

No Ore But TopLeft


Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.

Content
4 years ago
0.16 - 0.17
7
Mining

Extra_Floors


Adds more floors to organize your factories

Utilities
3 years ago
0.16 - 0.18
29

Liquify Intermediate Materials


Transform stone-brick, concrete, iron-plate, copper-plate, solid-fuel, steel-plate, plastic-bar, sulfur, battery, copper-cable, iron-stick, iron-gear-wheel, electronic-circuit, advanced-circuit, processing-unit, engine-unit, electric-engine-unit, uranium-235, uranium-238, uranium-fuel-cell, used-up-uranium-fuel-cell, rocket-control-unit, low-density-structure and rocket-fuel into fluids allowing using pipes and tanks for logistics.

Tweaks
3 years ago
0.16 - 0.18
20

Simple medkits


Adds two different medkits, which restore 70 hp and 130 hp.

Content
3 years ago
0.17 - 0.18
11
Combat

Iron and Copper Plates are fluids


Instead of plates you make fluids. Works on Vanilla game.

Content
4 years ago
0.17
7
Logistics

Dp77's FactorioPlus: Mining


This mod adds some new tiers of burner mining drill, lots of new tiers of electric mining drill, and new quarries: very hard to craft, but very powerful and useful. They can mine ores and fluids where you want (and you can use the cheaper one, for example, for create ores and use them instantly for create explosives or grenades). (Compatible with Quarry and Bobs Mod)

Overhaul
4 years ago
0.16
24

Colonists Army

by jonkeda

Manufacture and deploy marines to attack your foes and defend your colonists!

4 years ago
0.16 - 0.17
7

Uranium - Nuclear Power Early Game


You can research and have uranium nuclear power in the beginning of the game. Uranium ore doesn't need sulfuric acid to mine.

Content
3 years ago
0.16 - 0.18
16
Power

Train Alert GUI

by eduran

Adds a GUI displaying train-related alerts.

Content
4 years ago
0.17
7
Trains