Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
自动建造幽灵实体: 检测玩家建造范围内的幽灵实体(包括建筑和地块)。 检查玩家库存中是否有足够的物品。 自动建造符合条件的幽灵实体。 自动拆除实体: 检测玩家建造范围内标记为拆除的实体。 自动拆除符合条件的实体,并将产物放入玩家库存。 动作队列管理: 使用队列存储待执行的建造或拆除动作。 每帧处理一定数量的动作,避免性能问题。 性能优化: 限制每次搜索和处理的实体数量。 增加搜索间隔,减少频繁操作。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tweaks recipes to encourage Gleban fruit processing in space. - Removes pressure requirements for relevant biochamber recipes. - Adds productivity research for fruit processing to improve seed ratio By itself, encourages players to ship raw fruits to space to be processed en route! With the use of a space greenhouse (mod sold separately), all products of Gleba can be created sustainably entirely in space.
Small changes concerning balance, gameplay, or graphics.
Removes productivity bonuses from the game research, and base productivity on machines.
Small changes concerning balance, gameplay, or graphics.
Instead of alphabetically, the platforms are sorted chronologically.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.
Mods introducing new content into the game.
Changes wooden interactions with rubia, to allow wood on the trash-planet
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes the ability for items to jump quality levels, simplifying quality-builds.
Small changes concerning balance, gameplay, or graphics.
Adds a sulfur crystalization recipe from sulfuric acid, to allow for chemical science production on Tenebris.
Small changes concerning balance, gameplay, or graphics.
Reduces the power consumption of turrets while connected to the grid.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod allows the user to adjust the rate of seed output from Gleba plants - it's too low by default!
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Modify the Locomotive Speed, Cargo Wagon Size and Fluid Wagon Size. Customize the best way for you. Now work on all modded trains. Compatible with Electric Train.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Creates furnace recipes for every item (that doesn't already have a furnace recipe) that outputs 1 landfill.
Small changes concerning balance, gameplay, or graphics.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths are white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila. Space Age has not been tested nor supported at this time.
Small changes concerning balance, gameplay, or graphics.