Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Large total conversion mods.
Removes the power requirements for combinators and programmable speaker
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A mod to add productivity to solid fuel and oil processing and more
Small changes concerning balance, gameplay, or graphics.
"Get that thing out of my face." - Creatively dismantles icons of weaponry for the UI only. Use it or don't, some of us need it.
Small changes concerning balance, gameplay, or graphics.
This mod changes the crashed spaceship into a sorting hub. It has a larger cargo and allow usage of the content filters.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables Cold Biters from spawning on Foliax. Spawn removal script taken from Dea Dia mod.
Small changes concerning balance, gameplay, or graphics.
This mod adds an infinite research for character logistic trash slots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds new researches that increases worker robot battery capacity. This mod already exists but this mod uses slight adjusted numbers to be more 'balanced'
Small changes concerning balance, gameplay, or graphics.
Hides the frozen entity warning, to make building on Aquilo slightly less awful
Small changes concerning balance, gameplay, or graphics.
Shields prevent slow effect from projectiles and pools created by spitters and worms.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Pollution on biterless planets does not generate new chunks.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.