Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Disables all pipes and storage tanks. Players must use barrels for fluid handling! Similar to mod Barrels O' Fun! (No pipes allowed) by ief.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Infinite Resources for Factorio the newest Factorio Version.
Small changes concerning balance, gameplay, or graphics.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include. All credits goes to original mod author. Just update for Factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a new train station (Dispatcher) that dispatches waiting trains to a station when a dispatch virtual signal is received (target station ID is provided via the signal).
Mods introducing new content into the game.
Simple fork of artegz's mod for Spaced Out. All credits should go to them, I just made the mod work with K2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Adds pentapod biolabs to Gleba, removing Captivity requirements. Runs on nutrients by default. Because Nauvis is icky.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes slowing down when walking on some tiles. Raises the walking speed of all tiles to be at least 1.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
This mod adds on to ading2210's blahaj mod by adding more types of sharks and ways to produce them.
Mods introducing new content into the game.
Rework modules sprites (for some reasons) and adds 2 new tiers with new technologies
Mods introducing new content into the game.
Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds sulfur, bob-tin-ore and bob-tungsten-ore to muluna-regolith-sorting output.
Mods introducing new content into the game.