Removes the flamethrower sound effect from small worm turret firing, and any other worms if added
Small changes concerning balance, gameplay, or graphics.
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Uses solar energy to heat air, which rises and turns a turbine See mod page for more details.
Mods introducing new content into the game.
This mod allows to spawn resource patchs easily and avoid messy and time consuming resource gathering
Mods introducing new content into the game.
Oh, you'd be surprised at the things you can learn while you're doing alterations.
Mods introducing new content into the game.
You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two animated flags that you can use as decoration or to claim a territory with your team color for bitters doesn't spawn. It has a mix of chemicals that the bitter spawners will move away from.
Small changes concerning balance, gameplay, or graphics.
Communicates with Redmew server backend to send messages to/from discord.
Mods introducing new content into the game.
Compete against other players by purchasing biters to fight on neutral ground on your behalf.
Large total conversion mods.
This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)
Mods introducing new content into the game.