Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
Selecting a station with a configurable name as the only station for a train, and a few more stations would be automatically set. Just a small mod to practice runtime scripting and make train scheduling a little more convenient for myself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!
Mods introducing new content into the game.
All items from Circuit Network as green wire, red wire, combinators, switchs, programmable speaker and lamp are free.
Mods introducing new content into the game.
Mods introducing new content into the game.
Turns your assembler into a hellhole with a touch of steadily increasing madness
Freeplay scenario for up to 61 players for use with multiplayer trading and diplomacy mods. Central spawn location controlled by government. Very small amount of starting gear.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
DyWorld-Dynamics, the successor of DyWorld, which is the successor of DyTech. Adds a massive story into the game. Use the mod scenario to start the story
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Instead of 85~115, 185~215, 285~315. Coolant tower recipes now accept all temperature range: 25~150, 150~250, 250~infinity. Good to combat bugs that affect coolant temperatures.
Survive on a completely dark planet, with life forms that cannot cope with bright light. (in early development)
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Multipurpose soft dependency modpack overseer for the nydus community :)
Collections of mods with tweaks to make them work together.
Bigger, better, and more dense Personal Battery for your Power Armor!
Mods introducing new content into the game.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.