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Use Cryptechnologie to freeze spoilable items increasing their livespan. Unfreezing carries the risk of destroying the item.
Small changes concerning balance, gameplay, or graphics.
Adds an electrically powered refrigerated cargo wagon that integrates Electric Trains with Cold Chain Logistics (Fridge).
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a series of refrigeration technologies to help you complete the full cold chain logistics!
Mods introducing new content into the game.
Mods introducing new content into the game.
Fork of the original Freezer mod by estgamer: https://mods.factorio.com/mod/freezer Freeze water into ice. Enclose items in ice to slow spoiling. Store spoilables in a refrigerator to stop spoiling completely. Fridges draw power based on ambient temperature. Also has cooled wagons and logistics refrigerators
Mods introducing new content into the game.
Freeze food during transportation. This mod adds a whole cold chain logistics that can freeze items in it, includes a fridge, a train wagon, space cargo bay, and a warehouse. Slow down the spoil time in it. Adjustable in settings, default to 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows chests to be networked together and accessed from a central point, providing seamless storage management across the base.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This sets refined concrete stack to 1k from vanilla's 100 to allow easier covering of large areas with refined concrete surface.
Small changes concerning balance, gameplay, or graphics.
An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If you have previously used Nanobots or Nanobots 2.0, I strongly recommend you view the 4.0.0 changelog first.
Mods introducing new content into the game.
This mod automatically updates constraction with looking throw logistic network, with changes quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds indicators and descriptions to the tooltips of Gleba recipes that refresh the output's freshness.
Small changes concerning balance, gameplay, or graphics.
RailBow Refracted provides a configurable selection tool for laying tiles and landfill around rails while removing natural obstacles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds water refining recipes for Krastorio Plants mod, transforming water into valuable resources through advanced chemical processes.
Mods introducing new content into the game.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Adds ore refining to the game. Compound ores have to be refined before you are able to smelt and cast them into plates. Works best in conjunction with Bobmods and supports additional mods like Yuoki Industries, Uranium Power and Nucular.
Lua libraries for use by other mods and submods that are parts of a larger mod.