添加了一座红警的核弹发射井,点击发射井与一个位置来发射火箭至指定位置/表面,发射的引擎在默认状态下会携带一枚核弹升空,如果你乐意,它也能够携带你指定的其他弹药或胶囊,详见更新日志&对应的物品/实体/科技/设置项描述。 Add Red alert 2 nuclear-silo to the game, click the silo and a position to launch the missile to a specified position/surface. User-defined carrier (ammos & capsules) can be changed into the Silo's container by players, details can be found in the update changelog & corresponding item/entity/technology/setting descriptions. Please use this mod under 简体中文/English locale, thank you.
Mods introducing new content into the game.
Version: 0.0.1 Date: 05. 11. 2022 Changes: - Add Red Alert2 Nuclear-silo, you can click then press[j] to lauch a nuclear-missile to the desired position - Currently only supports single player game - 添加了一座红警的核弹发射井,放置后按下[j]以:获取瞄准器/寻找目前指挥的发射井/定位至最快即将就绪的发射井,点击鼠标左键来发射至指定位置,使用[Ctrl+j]可以标注出所有发射井,目前只支持单人游戏。
Version: 0.0.2 Date: 08. 02. 2023 Changes: - 重大更新! - 注意!本次更新会删除任何正在发射状态的火箭,如果出错: 请删除0.0.1版本的该模组->进入存档后保存->退出存档,加入0.0.2版本的该模组后重新进入游戏;或是重开新档(bushi) - 加入了多人游戏兼容,将核弹发射井类型更改为"radar"以优化了ups性能,缩小了发射井体积,优化了贴图,重构了代码 - 取消了修理交互,取消了【核弹】附带的辐射(也或许会在之后的版本重新加入) - 核弹发射井发射火箭不再是固定时间,而是飞行里程越远耗时越久 - 核弹发射井现在发射的是火箭与【核弹】,【核弹】可以能够被玩家取出/填入发射井的运载仓,或更改为其他手动填入的弹药或胶囊,但只支持拥有弹道的抛/喷/直射物,并且目前不支持内含nested-result扳机效果的弹药 - 自定义运载物需要【核弹发射井访问权限】科技,只有在玩家的交互范围内左键点击发射井才能打开其内的运载仓,否则只会更新发射井的指挥官 - 这些搭载的弹药会在火箭坠落爆炸后射向散落范围(可科技升级)内随机位置,如果你为一类搭载物设定了筛选项,则这类搭载物会反过来从随机散落位置射向目的地中心位置 - 如果【弹药追踪】设置与科技同时有效,散落的弹药会优先追踪有效范围内距自身最近的敌人并攻击,如果找不到任何敌人,则遵循上一条的规则 - 如果【火箭迁跃装置】科技有效,火箭的最大行进时间会被缩短至30s,同时允许在耗费2分钟的情况下被发射至其他表面。 - 将交互键[J]更改为了[Up](上箭头),效果不变;[Ctrl+j]改为[Ctrl+Up],只显示发射井统计而不是原先的标记图标。 - [Down](下箭头): 显示发射途中火箭的统计;[Shift+Alt+Down]: 3s内连按两次能够强制消除所有的火箭,如果散落的弹药引起卡顿掉帧,请灵活利用这个键位 - 对核弹发射井以及火箭的详细描述可以在对应的物品/实体/科技/设置项描述中找到 - 建议尽量不要将弹药的弹容量及堆叠数量提升太多,一次性搭载大量多种弹药很可能会导致散落时间过久或是卡顿 - 由于只有作者对其进行过测试,必然会有考虑不周造成的奇怪bug,如有发现请在mod官网反馈,感谢! - Big Update Release! - Attention! This update will delete any rocket in launching status. If an error occurs: please delete the version 0.0.1 mod->save after entering the game save ->exit the save, and then enters it again after adding the module of version 0.0.2 - Added multiplayer game compatibility, changed the type of Nuclear-silo to "radar" to optimize ups performance, reduce the volume of the silo, optimize the graphics, and reconstruct the code - Cancel the repair interaction and the radiation attached to the [nuclear-missile] (it may also be added in a later version) - Launch a rocket from a nuclear silo will no longer be a fixed time, the longer the flight distance is, the longer it takes - The launch well now launches rocket and [nuclear-missile]. [nuclear-missile] can be taken out/inserted into the launch well's container by players, or changed to other manually filled ammos or capsules, but only supports beam/ejection/direct projectile with ballistic trajectory, and currently does not support ammos that containing "nested-result" trigger effect - User-defined carrier requires [Nuclear-silo Access Authority] technology. Only by left-clicking the launch well within the player's interaction range can open the silo carrier, otherwise only the commander of the silo will be updated - These loaded ammunition will be shot to random locations within the scattered range (which can be upgraded by technology) after the rocket falls and explodes. If you set a filtered item type of load, this type of load will turn to shot from a random scattered location to the center of the destination - If the [Ammo Tracking] setting is active at the same time as the technology, the scattered ammo will give priority to tracking and attacking the nearest enemy within the valid range. If no enemy can be found, it will follow the rules above - If the [Rocket Warp Device] technology is researched, the maximum travel time of the rocket will be reduced to 30 seconds, and it is allowed to be launched to other surfaces in 2 minutes. - Change the interactive key [J] to [Up] (up arrow), and the effect remains unchanged; [Ctrl+j] is changed to [Ctrl+Up], and only the statistics of the launch well is displayed instead of the original marking chart-tags. - [Down] (down arrow): display the statistics of rockets during launch; [Shift+Alt+Down]: Press twice within 3s to force the elimination of all rockets. If scattered ammunition causes stuck frames, please use this key flexibly - The detailed description of the Nuclear-silo and rocket can be found in the description of the corresponding items/entities/technologies/settings - It is suggested that the ammunition capacity and stack_size should not be increased too much. Carrying a large number of multiple ammunition at one time is likely to lead to long scattering time or stagnation - Since only the author has tested it, there will inevitably be some strange bugs caused by careless consideration. If you find any of them, please send feedback on the mod official website. Thank you!
Version: 0.0.3 Date: 19. 02. 2023 Changes: - Add 简体中文&EN Locale to all valid prototypes and scripts - Add a new setting ["Auto Silo Switch"], which can find & select a valid deployed silo while pressing [Up] if the current silo isn't ready. - Reduce basic rocket damage, increase power of the nuclear-bomb, may increase the importance of the carrier to a certain extent - The first ammunition of all carriers will instantly explode now - 增加了完整的英文翻译,完善了原型部分的中文locale - 增加新的设置项【自动切换发射井】,能够在玩家的发射井还未就绪,且按下【Up】键时,直接定位并指挥一座已经就绪的发射井。 - 大幅降低了运载火箭的基础伤害,增强了核弹,一定程度上提高了运载物的重要性 - 所有运载弹药的第一发会在落地后立即爆炸,而不是原来的从其他位置射向目的地
Version: 0.0.4 Date: 03. 03. 2023 Changes: - Fixed the bug that the corresponding carrier box inside the Nuclear-silo removed uncorrectly when it was destroyed or died during construction, deployment and launching. - Fixed the problem that the collimator was not translated. - Allow players to connect signals to the silo carrier (when connecting, the silo must be the terminal target of the connection) - 修复了核弹发射井在建造,部署,发射过程中被摧毁或移除时,内部对应的运载箱不被正确移除的bug。 - 修复了瞄准器未被翻译的问题 - 允许玩家向运载仓连接信号(连接时,发射井必须是接线终点)