Chart chunks (real map):: causes any chunks that are generated that have resources to also be revealed. (The game naturally generates chunks further than the reveal distance, so this can cause some chunks to get revealed that would not normally get revealed.)
Generate chunks adjacent to chunks:: when a generated chunk is discovered to have a resource, all 8 neighboring chunks are also requested to be generated. This makes it so that when half a ore field is generated, the other half also gets generated for better sizing.
Minimum resources:: (like you said) anything below this won't be marked/labeled on the map.
Starting chunk radius to generate:: this radius of chunks from the Starting location (x=0,y=0) get generated. The problem is that this only triggers at the start of a new map (or adding the mod), so if it isn't set correctly before then, it can't be fixed ATM. This also allows quickly determining if the current map seed is good.