Mining patch planner

by rimbas

Adds a planner that designs a mining drill layout for a resource patch.

Utilities
29 days ago
1.1
63.6K
Mining Blueprints

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2 years ago

Hey, I love this! It makes life so much easier for planning out patches. I would like to report a few small issues:

Issue: Locales of "unknown-key" for some drills/belts/poles on hover (reproduce with omnicompression or Lit Electric Poles+ from the portal)
Request: Ignore cliffs toggle (so they don't get marked for decon or have miners placed on them)

2 years ago

Thanks for the report. Fixed the locale tooltips but I'll release the update later.
With cliffs, I can't think of a good solution how to implement it at the moment. It would be manual fixing either way. Now you cancel cliff destruction and miner construction. Or you then you'd have to manually fix what a layout missed because of cliffs.

2 years ago

Thanks for the report. Fixed the locale tooltips but I'll release the update later.
With cliffs, I can't think of a good solution how to implement it at the moment. It would be manual fixing either way. Now you cancel cliff destruction and miner construction. Or you then you'd have to manually fix what a layout missed because of cliffs.

Appreciate the info, it's simple enough to cancel the decon for cliffs once the rest of the layout is placed. I'm also running into issues with the "sparse" layout and poles with a long reach. You should be able to reproduce it with omnicompression and selecting a compact wooden electric pole.

Here's an image of the layout the planner placed, nothing blocking the construction: https://i.imgur.com/lcOo8iV.png

The supply area is each pole is 14x14, enough to reach two miners at a time.

Here's a saved game with the issue reproduced: https://files.catbox.moe/uzqluj.zip
You can either rename the file to MiningPatchPlanner-BugReport.zip or extract the zip to your saves folder.

2 years ago

Them mods keep breaking my assumptions. Thanks for the notice, found an improvement I can make to power poles.

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