Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.9K
Cheats

g Tiberium conflict?

1 year, 9 months ago

i tried to load up a world and and the following error crash my game

The mod Creative Mod (1.7.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_gui_click (ID 1)
The mod Factorio and Conquer: Tiberian Dawn (1.1.23) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Factorio-Tiberium::on_research_finished (ID 18)
Factorio-Tiberium/control.lua:1607: bad argument #1 of 3 to 'insert' (table expected, got nil)
stack traceback:
[C]: in function 'insert'
Factorio-Tiberium/control.lua:1607: in function <Factorio-Tiberium/control.lua:1580>
stack traceback:
[C]: in function 'research_all_technologies'
creative-mod/scripts/cheats.lua:979: in function 'apply_to_target_function'
creative-mod/scripts/cheats.lua:2161: in function 'apply_cheat_to_targets'
creative-mod/scripts/cheats.lua:2271: in function 'enable_or_disable_all_cheats_to_targets'
creative-mod/scripts/cheats.lua:2381: in function 'enable_or_disable_creative_mode'
creative-mod/scripts/gui.lua:261: in function 'on_gui_click'
creative-mod/scripts/events.lua:514: in function '?'
creative-mod/scripts/events.lua:1174: in function <creative-mod/scripts/events.lua:1118>

1 year, 8 months ago

Hey!
This looks like an issue in the other mod. Have you also reported it on their mod page?
Thanks!

New response